#region License Information /* HeuristicLab * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Encodings.PermutationEncoding; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.ScheduleEncoding.JobSequenceMatrix { [Item("JSMJobbasedOrderCrossover", "Represents a crossover operation swapping subsequences of the parents to generate offspring.")] [StorableClass] public class JSMJOXCrossover : JSMCrossover { [StorableConstructor] protected JSMJOXCrossover(bool deserializing) : base(deserializing) { } protected JSMJOXCrossover(JSMJOXCrossover original, Cloner cloner) : base(original, cloner) { } public JSMJOXCrossover() : base() { } public override IDeepCloneable Clone(Cloner cloner) { return new JSMJOXCrossover(this, cloner); } public static JSMEncoding Apply(IRandom random, JSMEncoding p1, JSMEncoding p2) { var result = new JSMEncoding(); int nrOfResources = p1.JobSequenceMatrix.Count; int nrOfJobs = p1.JobSequenceMatrix[0].Length; //Determine randomly which jobindexes persist var persist = new BoolArray(nrOfJobs); for (int i = 0; i < persist.Length; i++) { persist[i] = random.Next(2) == 1; } bool dominantParent = random.Next(2) == 1; JSMEncoding parent1 = dominantParent ? p1 : p2; JSMEncoding parent2 = dominantParent ? p2 : p1; //Fill childmatrix with values for (int resIndex = 0; resIndex < nrOfResources; resIndex++) { result.JobSequenceMatrix.Add(new Permutation(PermutationTypes.Absolute, nrOfJobs)); int parent2index = 0; for (int jobIndex = 0; jobIndex < nrOfJobs; jobIndex++) { if (persist[parent1.JobSequenceMatrix[resIndex][jobIndex]]) result.JobSequenceMatrix[resIndex][jobIndex] = parent1.JobSequenceMatrix[resIndex][jobIndex]; else { while (persist[parent2.JobSequenceMatrix[resIndex][parent2index]]) parent2index++; result.JobSequenceMatrix[resIndex][jobIndex] = parent2.JobSequenceMatrix[resIndex][parent2index]; parent2index++; } } } return result; } public override JSMEncoding Cross(IRandom random, JSMEncoding parent1, JSMEncoding parent2) { return Apply(random, parent1, parent2); } } }