#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
namespace HeuristicLab.Core {
public class OperatorLibrary : ItemBase, IOperatorLibrary, IEditable {
private IOperatorGroup myGroup;
public IOperatorGroup Group {
get { return myGroup; }
}
public OperatorLibrary() {
myGroup = new OperatorGroup();
}
public override IView CreateView() {
return new OperatorLibraryEditor(this);
}
public virtual IEditor CreateEditor() {
return new OperatorLibraryEditor(this);
}
public override object Clone(IDictionary clonedObjects) {
OperatorLibrary clone = new OperatorLibrary();
clonedObjects.Add(Guid, clone);
clone.myGroup = (IOperatorGroup)Auxiliary.Clone(Group, clonedObjects);
return clone;
}
#region Persistence Methods
public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary persistedObjects) {
XmlNode node = base.GetXmlNode(name, document, persistedObjects);
node.AppendChild(PersistenceManager.Persist("OperatorGroup", Group, document, persistedObjects));
return node;
}
public override void Populate(XmlNode node, IDictionary restoredObjects) {
base.Populate(node, restoredObjects);
myGroup = (IOperatorGroup)PersistenceManager.Restore(node.SelectSingleNode("OperatorGroup"), restoredObjects);
}
#endregion
}
}