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source: branches/GeneralizedQAP/HeuristicLab.Problems.GeneralizedQuadraticAssignment/3.3/SolutionCreators/GreedyRandomizedSolutionCreator.cs @ 15553

Last change on this file since 15553 was 15553, checked in by abeham, 6 years ago

#1614:

  • Implementing basic algorithm according to paper (rechecking all operators)
  • Checking implementation with paper
  • Improved speed of move generator
  • Improved speed of randomized solution creator
File size: 7.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2017 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Linq;
25using System.Threading;
26using HeuristicLab.Common;
27using HeuristicLab.Core;
28using HeuristicLab.Data;
29using HeuristicLab.Encodings.IntegerVectorEncoding;
30using HeuristicLab.Parameters;
31using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
32using HeuristicLab.Random;
33
34namespace HeuristicLab.Problems.GeneralizedQuadraticAssignment {
35  [Item("GreedyRandomizedSolutionCreator", "Creates a solution according to the procedure described in Mateus, G., Resende, M., and Silva, R. 2011. GRASP with path-relinking for the generalized quadratic assignment problem. Journal of Heuristics 17, Springer Netherlands, pp. 527-565.")]
36  [StorableClass]
37  public class GreedyRandomizedSolutionCreator : GQAPStochasticSolutionCreator {
38
39    public IValueLookupParameter<IntValue> MaximumTriesParameter {
40      get { return (IValueLookupParameter<IntValue>)Parameters["MaximumTries"]; }
41    }
42    public IValueLookupParameter<BoolValue> CreateMostFeasibleSolutionParameter {
43      get { return (IValueLookupParameter<BoolValue>)Parameters["CreateMostFeasibleSolution"]; }
44    }
45
46    [StorableConstructor]
47    protected GreedyRandomizedSolutionCreator(bool deserializing) : base(deserializing) { }
48    protected GreedyRandomizedSolutionCreator(GreedyRandomizedSolutionCreator original, Cloner cloner)
49      : base(original, cloner) { }
50    public GreedyRandomizedSolutionCreator()
51      : base() {
52      Parameters.Add(new ValueLookupParameter<IntValue>("MaximumTries", "The maximum number of tries to create a feasible solution after which an exception is thrown. If it is set to 0 or a negative value there will be an infinite number of attempts.", new IntValue(100000)));
53      Parameters.Add(new ValueLookupParameter<BoolValue>("CreateMostFeasibleSolution", "If this is set to true the operator will always succeed, and outputs the solution with the least violation instead of throwing an exception.", new BoolValue(false)));
54    }
55
56    public override IDeepCloneable Clone(Cloner cloner) {
57      return new GreedyRandomizedSolutionCreator(this, cloner);
58    }
59
60    public static IntegerVector CreateSolution(IRandom random, GQAPInstance problemInstance,
61      int maximumTries, bool createMostFeasibleSolution, CancellationToken cancelToken) {
62      var demands = problemInstance.Demands;
63      var capacities = problemInstance.Capacities.ToArray();
64      var equipments = demands.Length;
65      var locations = capacities.Length;
66      int tries = 0;
67      var assignment = new int[equipments];
68      var slack = new double[locations];
69      double minViolation = double.MaxValue;
70      int[] bestAssignment = null;
71      var CF = new bool[equipments]; // set of chosen facilities / equipments
72      var T = new List<int>(equipments); // set of facilities / equpiments that can be assigned to the set of chosen locations (CL)
73      var CL_list = new List<int>(locations); // list of chosen locations
74      var CL_selected = new bool[locations]; // bool decision if location is chosen
75      var F = new List<int>(equipments); // set of (initially) all facilities / equipments
76      var L = new List<int>(locations); // set of (initially) all locations
77     
78      while (maximumTries <= 0 || tries < maximumTries) {
79        cancelToken.ThrowIfCancellationRequested();
80
81        Array.Copy(capacities, slack, locations);
82        Array.Clear(CF, 0, equipments);
83        Array.Clear(CL_selected, 0, locations);
84        CL_list.Clear();
85        T.Clear();
86
87        F.Clear(); F.AddRange(Enumerable.Range(0, equipments));
88        L.Clear(); L.AddRange(Enumerable.Range(0, locations));
89
90        double threshold = 1.0;
91        do {
92          if (L.Count > 0 && random.NextDouble() < threshold) {
93            int l = L.SampleRandom(random);
94            L.Remove(l);
95            CL_list.Add(l);
96            CL_selected[l] = true;
97            T = new List<int>(WhereDemandEqualOrLess(F, GetMaximumSlack(slack, CL_selected), demands));
98          }
99          if (T.Count > 0) {
100            var fidx = Enumerable.Range(0, T.Count).SampleRandom(random);
101            var f = T[fidx];
102            T.RemoveAt(fidx);
103            F.Remove(f); // TODO: slow
104            CF[f] = true;
105            int l = WhereSlackGreaterOrEqual(CL_list, demands[f], slack).SampleRandom(random);
106            assignment[f] = l + 1;
107            slack[l] -= demands[f];
108            T = new List<int>(WhereDemandEqualOrLess(F, GetMaximumSlack(slack, CL_selected), demands));
109            threshold = 1.0 - (double)T.Count / Math.Max(F.Count, 1.0);
110          }
111        } while (T.Count > 0 || L.Count > 0);
112        if (maximumTries > 0) tries++;
113        if (F.Count == 0) {
114          bestAssignment = assignment;
115          break;
116        } else if (createMostFeasibleSolution) {
117          // complete the solution and remember the one with least violation
118          foreach (var l in L.ToArray()) {
119            CL_list.Add(l);
120            CL_selected[l] = true;
121            L.Remove(l);
122          }
123          while (F.Count > 0) {
124            var f = F.Select((v, i) => new { Index = i, Value = v }).MaxItems(x => demands[x.Value]).SampleRandom(random);
125            var l = CL_list.MaxItems(x => slack[x]).SampleRandom(random);
126            F.RemoveAt(f.Index);
127            assignment[f.Value] = l + 1;
128            slack[l] -= demands[f.Value];
129          }
130          double violation = slack.Select(x => x < 0 ? -x : 0).Sum();
131          if (violation < minViolation) {
132            bestAssignment = assignment;
133            assignment = new int[equipments];
134            minViolation = violation;
135          }
136        }
137      }
138
139      if (bestAssignment == null || bestAssignment.Any(x => x == 0))
140        throw new InvalidOperationException(String.Format("No solution could be found in {0} tries.", maximumTries));
141
142      return new IntegerVector(bestAssignment.Select(x => x - 1).ToArray());
143    }
144
145    protected override IntegerVector CreateRandomSolution(IRandom random, GQAPInstance problemInstance) {
146      return CreateSolution(random, problemInstance,
147        MaximumTriesParameter.ActualValue.Value,
148        CreateMostFeasibleSolutionParameter.ActualValue.Value,
149        CancellationToken);
150    }
151
152    private static IEnumerable<int> WhereDemandEqualOrLess(IEnumerable<int> facilities, double maximum, DoubleArray demands) {
153      foreach (int f in facilities) {
154        if (demands[f] <= maximum) yield return f;
155      }
156    }
157
158    private static double GetMaximumSlack(double[] slack, bool[] CL) {
159      var max = double.MinValue;
160      for (var i = 0; i < slack.Length; i++) {
161        if (CL[i] && max < slack[i]) max = slack[i];
162      }
163      return max;
164    }
165
166    private static IEnumerable<int> WhereSlackGreaterOrEqual(IEnumerable<int> locations, double minimum, double[] slack) {
167      foreach (int l in locations) {
168        if (slack[l] >= minimum) yield return l;
169      }
170    }
171  }
172}
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