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source: branches/GeneralizedQAP/HeuristicLab.Problems.GeneralizedQuadraticAssignment/3.3/SolutionCreators/GreedyRandomizedSolutionCreator.cs @ 15504

Last change on this file since 15504 was 15504, checked in by abeham, 6 years ago

#1614: refactored code

  • change problem to derive from basic problem
  • using a combined instance class instead of individual parameters
File size: 7.4 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2017 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Linq;
25using System.Threading;
26using HeuristicLab.Common;
27using HeuristicLab.Core;
28using HeuristicLab.Data;
29using HeuristicLab.Encodings.IntegerVectorEncoding;
30using HeuristicLab.Parameters;
31using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
32using HeuristicLab.Random;
33
34namespace HeuristicLab.Problems.GeneralizedQuadraticAssignment {
35  [Item("GreedyRandomizedSolutionCreator", "Creates a solution according to the procedure described in Mateus, G., Resende, M., and Silva, R. 2011. GRASP with path-relinking for the generalized quadratic assignment problem. Journal of Heuristics 17, Springer Netherlands, pp. 527-565.")]
36  [StorableClass]
37  public class GreedyRandomizedSolutionCreator : GQAPStochasticSolutionCreator {
38
39    public IValueLookupParameter<IntValue> MaximumTriesParameter {
40      get { return (IValueLookupParameter<IntValue>)Parameters["MaximumTries"]; }
41    }
42    public IValueLookupParameter<BoolValue> CreateMostFeasibleSolutionParameter {
43      get { return (IValueLookupParameter<BoolValue>)Parameters["CreateMostFeasibleSolution"]; }
44    }
45
46    [StorableConstructor]
47    protected GreedyRandomizedSolutionCreator(bool deserializing) : base(deserializing) { }
48    protected GreedyRandomizedSolutionCreator(GreedyRandomizedSolutionCreator original, Cloner cloner)
49      : base(original, cloner) { }
50    public GreedyRandomizedSolutionCreator()
51      : base() {
52      Parameters.Add(new ValueLookupParameter<IntValue>("MaximumTries", "The maximum number of tries to create a feasible solution after which an exception is thrown. If it is set to 0 or a negative value there will be an infinite number of attempts.", new IntValue(100000)));
53      Parameters.Add(new ValueLookupParameter<BoolValue>("CreateMostFeasibleSolution", "If this is set to true the operator will always succeed, and outputs the solution with the least violation instead of throwing an exception.", new BoolValue(false)));
54    }
55
56    public override IDeepCloneable Clone(Cloner cloner) {
57      return new GreedyRandomizedSolutionCreator(this, cloner);
58    }
59
60    public static IntegerVector CreateSolution(IRandom random, GQAPInstance problemInstance,
61      int maximumTries, bool createMostFeasibleSolution, CancellationToken cancelToken) {
62      var demands = problemInstance.Demands;
63      var capacities = problemInstance.Capacities;
64      int tries = 0;
65      var assignment = new Dictionary<int, int>(demands.Length);
66      DoubleArray slack = new DoubleArray(capacities.Length);
67      double minViolation = double.MaxValue;
68      Dictionary<int, int> bestAssignment = null;
69      HashSet<int> CF = new HashSet<int>(), // set of chosen facilities / equipments
70          T = new HashSet<int>(), // set of facilities / equpiments that can be assigned to the set of chosen locations (CL)
71          CL = new HashSet<int>(), // set of chosen locations
72          F = new HashSet<int>(Enumerable.Range(0, demands.Length)), // set of (initially) all facilities / equipments
73          L = new HashSet<int>(Enumerable.Range(0, capacities.Length)); // set of (initially) all locations
74
75      while (maximumTries <= 0 || tries < maximumTries) {
76        cancelToken.ThrowIfCancellationRequested();
77
78        assignment.Clear();
79        for (int i = 0; i < capacities.Length; i++) slack[i] = capacities[i];
80        CF.Clear();
81        T.Clear();
82        CL.Clear();
83        F.Clear(); F.UnionWith(Enumerable.Range(0, demands.Length));
84        L.Clear(); L.UnionWith(Enumerable.Range(0, capacities.Length));
85
86        double threshold = 1.0;
87        do {
88          if (L.Any() && random.NextDouble() < threshold) {
89            int l = L.SampleRandom(random);
90            L.Remove(l);
91            CL.Add(l);
92            T = new HashSet<int>(WithDemandEqualOrLess(F, GetMaximumSlack(slack, CL), demands));
93          }
94          if (T.Any()) {
95            int f = T.SampleRandom(random);
96            T.Remove(f);
97            F.Remove(f);
98            CF.Add(f);
99            int l = WithSlackGreaterOrEqual(CL, demands[f], slack).SampleRandom(random);
100            assignment.Add(f, l);
101            slack[l] -= demands[f];
102            T = new HashSet<int>(WithDemandEqualOrLess(F, GetMaximumSlack(slack, CL), demands));
103            threshold = 1.0 - (double)T.Count / Math.Max(F.Count, 1.0);
104          }
105        } while (T.Any() || L.Any());
106        if (maximumTries > 0) tries++;
107        if (!F.Any()) {
108          bestAssignment = assignment;
109          break;
110        } else if (createMostFeasibleSolution) {
111          // complete the solution and remember the one with least violation
112          foreach (var l in L.ToArray()) {
113            CL.Add(l);
114            L.Remove(l);
115          }
116          while (F.Any()) {
117            var f = F.MaxItems(x => demands[x]).SampleRandom(random);
118            var l = CL.MaxItems(x => slack[x]).SampleRandom(random);
119            F.Remove(f);
120            assignment.Add(f, l);
121            slack[l] -= demands[f];
122          }
123          double violation = slack.Select(x => x < 0 ? -x : 0).Sum();
124          if (violation < minViolation) {
125            bestAssignment = assignment;
126            assignment = new Dictionary<int, int>(demands.Length);
127            minViolation = violation;
128          }
129        }
130      }
131
132      if (bestAssignment == null || bestAssignment.Count != demands.Length) throw new InvalidOperationException(String.Format("No solution could be found in {0} tries.", maximumTries));
133
134      return new IntegerVector(bestAssignment.OrderBy(x => x.Key).Select(x => x.Value).ToArray());
135    }
136
137    protected override IntegerVector CreateRandomSolution(IRandom random, GQAPInstance problemInstance) {
138      return CreateSolution(random, problemInstance,
139        MaximumTriesParameter.ActualValue.Value,
140        CreateMostFeasibleSolutionParameter.ActualValue.Value,
141        CancellationToken);
142    }
143
144    private static IEnumerable<int> WithDemandEqualOrLess(IEnumerable<int> facilities, double maximum, DoubleArray demands) {
145      foreach (int f in facilities) {
146        if (demands[f] <= maximum) yield return f;
147      }
148    }
149
150    private static double GetMaximumSlack(DoubleArray slack, HashSet<int> CL) {
151      return slack.Select((val, idx) => new { idx, val }).Where(x => CL.Contains(x.idx)).Select(x => x.val).Max();
152    }
153
154    private static IEnumerable<int> WithSlackGreaterOrEqual(HashSet<int> locations, double minimum, DoubleArray slack) {
155      foreach (int l in locations) {
156        if (slack[l] >= minimum) yield return l;
157      }
158    }
159  }
160}
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