#region License Information /* HeuristicLab * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using HeuristicLab.Core.Views; using HeuristicLab.Encodings.IntegerVectorEncoding; using HeuristicLab.MainForm; using HeuristicLab.MainForm.WindowsForms; namespace HeuristicLab.Problems.GeneralizedQuadraticAssignment.Views { [View("GQAPAssignmentView")] [Content(typeof(GQAPAssignment), IsDefaultView = true)] public partial class GQAPAssignmentView : ItemView { public new GQAPAssignment Content { get { return (GQAPAssignment)base.Content; } set { base.Content = value; } } public GQAPAssignmentView() { InitializeComponent(); } #region Register Content Events protected override void DeregisterContentEvents() { // TODO: Deregister your event handlers on the Content here base.DeregisterContentEvents(); } protected override void RegisterContentEvents() { base.RegisterContentEvents(); // TODO: Register your event handlers on the Content here } #endregion protected override void OnContentChanged() { base.OnContentChanged(); assignmentTreeView.Nodes.Clear(); if (Content == null) { qualityTextBox.Text = String.Empty; } else { qualityTextBox.Text = Content.Quality.Value.ToString(); BuildAssignmentTree(); } } protected override void SetEnabledStateOfControls() { base.SetEnabledStateOfControls(); qualityTextBox.Enabled = !ReadOnly && !Locked && Content != null; assignmentTreeView.Enabled = !ReadOnly && !Locked && Content != null; } #region Event Handlers // TODO: Put event handlers here #endregion private void BuildAssignmentTree() { IntegerVector assignment = Content.Assignment; Dictionary locationNodes = new Dictionary(); for (int i = 0; i < assignment.Length; i++) { if (!locationNodes.ContainsKey(assignment[i])) { string locationName = assignment[i].ToString(); if (Content.LocationNames != null && Content.LocationNames.Length > 0) locationName = Content.LocationNames[assignment[i] % Content.LocationNames.Length]; locationNodes.Add(assignment[i], new TreeNode(locationName)); } string equipmentName = i.ToString(); if (Content.EquipmentNames != null && Content.EquipmentNames.Length > 0) equipmentName = Content.EquipmentNames[i % Content.EquipmentNames.Length]; locationNodes[assignment[i]].Nodes.Add(equipmentName); } assignmentTreeView.BeginUpdate(); try { foreach (var node in locationNodes.OrderBy(x => x.Key).Select(x => x.Value)) { assignmentTreeView.Nodes.Add(node); node.Expand(); } } finally { assignmentTreeView.EndUpdate(); } } } }