#region License Information /* HeuristicLab * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Problems.DataAnalysis.Symbolic.Symbols { [StorableClass] public sealed class LaggedVariableTreeNode : VariableTreeNode, ILaggedTreeNode { public new LaggedVariable Symbol { get { return (LaggedVariable)base.Symbol; } } [Storable] private int lag; public int Lag { get { return lag; } set { lag = value; } } [StorableConstructor] private LaggedVariableTreeNode(bool deserializing) : base(deserializing) { } private LaggedVariableTreeNode(LaggedVariableTreeNode original, Cloner cloner) : base(original, cloner) { lag = original.lag; } private LaggedVariableTreeNode() { } public LaggedVariableTreeNode(LaggedVariable variableSymbol) : base(variableSymbol) { } public override bool HasLocalParameters { get { return true; } } public override void ResetLocalParameters(IRandom random) { base.ResetLocalParameters(random); lag = random.Next(Symbol.MinLag, Symbol.MaxLag + 1); } public override void ShakeLocalParameters(IRandom random, double shakingFactor) { base.ShakeLocalParameters(random, shakingFactor); lag = Math.Min(Symbol.MaxLag, Math.Max(Symbol.MinLag, lag + random.Next(-1, 2))); } public override IDeepCloneable Clone(Cloner cloner) { return new LaggedVariableTreeNode(this, cloner); } public override string ToString() { return base.ToString() + " (t" + (lag > 0 ? "+" : "") + lag + ")"; } } }