using System; using System.Collections.Generic; using System.Linq; using System.Text; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Common; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; using HeuristicLab.Encodings.BinaryVectorEncoding; using HeuristicLab.Parameters; using HeuristicLab.PluginInfrastructure; namespace HeuristicLab.Problems.NK { [Item("LimitedRandomInteractionsInitializer", "Randomly assignes interactions across bits in the vicinity of each other respecting the maximum distances if possible.")] [StorableClass] public class LimitedRandomInteractionsInitializer : ParameterizedNamedItem, IInteractionInitializer { private class Bounds { public readonly int Min; public readonly int Max; public Bounds(int min, int max) { Min = Math.Min(min, max); Max = Math.Max(min, max); } public int bounded(int n) { return Math.Max(Min, Math.Min(Max, n)); } } public ValueParameter MaximumDistanceParameter { get { return (ValueParameter)Parameters["MaximumDistance"]; } } public ValueParameter MaximumDistanceRatioParameter { get { return (ValueParameter)Parameters["MaximumDistanceRatio"]; } } private int MaximumDistance(int length, int nInteractions) { int maxBitDist = MaximumDistanceParameter.Value.Value; double maxDistRatio = MaximumDistanceRatioParameter.Value.Value; maxBitDist = Math.Min( maxBitDist == 0 ? length : maxBitDist, maxDistRatio == 0 ? length : (int)Math.Round(maxDistRatio*length)); if (maxBitDist * 2 < nInteractions) maxBitDist = (int)Math.Ceiling(0.5 * nInteractions); return maxBitDist; } [StorableConstructor] protected LimitedRandomInteractionsInitializer(bool serializing) : base(serializing) { } protected LimitedRandomInteractionsInitializer(LimitedRandomInteractionsInitializer original, Cloner cloner) : base(original, cloner) { } public LimitedRandomInteractionsInitializer() { Parameters.Add(new ValueParameter("MaximumDistance", "Maximum distance of interactions in bits or 0 for unlimited")); Parameters.Add(new ValueParameter("MaximumDistanceRatio", "Maximum distance of interactions as ratio of the total length or 0 for unlimited")); } public override IDeepCloneable Clone(Cloner cloner) { return new LimitedRandomInteractionsInitializer(this, cloner); } #region IInteractionInitializer Members public BoolMatrix InitializeInterations(int length, int nComponents, int nInteractions, IRandom random) { BoolMatrix m = new BoolMatrix(length, nComponents); int maxBitDistance = MaximumDistance(length, nInteractions); var minBounds = new Bounds(0, length-nInteractions); var maxBounds = new Bounds(nInteractions, length-1); for (int c = 0; c nInteractions) { indices.RemoveAt(random.Next(indices.Count)); } foreach (var i in indices) { m[i, c] = true; } } return m; } #endregion } }