#region License Information /* HeuristicLab * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Collections.Generic; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; using HeuristicLab.Data; using HeuristicLab.Parameters; using HeuristicLab.Problems.VehicleRouting.Encodings.Potvin; using HeuristicLab.Problems.VehicleRouting.Encodings; using HeuristicLab.Problems.VehicleRouting; using System; namespace HeuristicLab.Analysis.FitnessLandscape.VRP { [Item("TwoOptManipulator", "Two opt manipulation")] [StorableClass] public sealed class TwoOptManipulator : PotvinManipulator { [StorableConstructor] private TwoOptManipulator(bool deserializing) : base(deserializing) { } private TwoOptManipulator(TwoOptManipulator original, Cloner cloner) : base(original, cloner) { } public override IDeepCloneable Clone(Cloner cloner) { return new TwoOptManipulator(this, cloner); } public TwoOptManipulator() : base() { } public static void Apply(IRandom random, PotvinEncoding individual) { List tours = individual.Tours.FindAll(t => t.Cities.Count >= 4); if (tours.Count > 0) { int tourIdx = random.Next(tours.Count); Tour tour = tours[tourIdx]; int a; if (tour.Cities.Count == 4) { a = 0; } else if (tour.Cities.Count == 5) { int idx = random.Next(4); if (idx >= 2) idx++; a = idx; } else { a = random.Next(tour.Cities.Count); } int b; List indices = new List(); for (int i = 0; i < tour.Cities.Count; i++) { if (Math.Abs(i - a) > 2) { indices.Add(i); } } b = indices[random.Next(indices.Count)]; if (b < a) { int tmp = a; a = b; b = tmp; } int index = a + 1; int count = b - a - 1; List segment = tour.Cities.GetRange(index, count); tour.Cities.RemoveRange(index, count); segment.Reverse(); tour.Cities.InsertRange(index, segment); } } protected override void Manipulate(IRandom random, PotvinEncoding individual) { Apply(random, individual); } } }