#region License Information /* HeuristicLab * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Collections.Generic; using System.Linq; using HeuristicLab.Collections; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Optimization; using HeuristicLab.Optimization.Operators; using HeuristicLab.Parameters; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; using HeuristicLab.PluginInfrastructure; namespace HeuristicLab.Encodings.PermutationEncoding { /// /// A shaking operator for VNS. /// [Item("PermutationShakingOperator", "A shaking operator for VNS which uses available manipulation operators to perform the shaking.")] [StorableClass] public class PermutationShakingOperator : ShakingOperator, IPermutationMultiNeighborhoodShakingOperator, IStochasticOperator { public ILookupParameter PermutationParameter { get { return (ILookupParameter)Parameters["Permutation"]; } } public ILookupParameter RandomParameter { get { return (LookupParameter)Parameters["Random"]; } } [StorableConstructor] protected PermutationShakingOperator(bool deserializing) : base(deserializing) { } protected PermutationShakingOperator(PermutationShakingOperator original, Cloner cloner) : base(original, cloner) { } public override IDeepCloneable Clone(Cloner cloner) { return new PermutationShakingOperator(this, cloner); } public PermutationShakingOperator() : base() { Parameters.Add(new LookupParameter("Permutation", "The permutation to shake.")); Parameters.Add(new LookupParameter("Random", "The random number generator that will be used for stochastic shaking operators.")); foreach (IPermutationManipulator shaker in ApplicationManager.Manager.GetInstances().OrderBy(x => x.Name)) if (!(shaker is MultiPermutationManipulator)) Operators.Add(shaker); } #region Wiring of some parameters protected override void Operators_ItemsAdded(object sender, CollectionItemsChangedEventArgs> e) { base.Operators_ItemsAdded(sender, e); ParameterizeOperators(e.Items); } protected override void Operators_ItemsReplaced(object sender, CollectionItemsChangedEventArgs> e) { base.Operators_ItemsReplaced(sender, e); ParameterizeOperators(e.Items); } private void ParameterizeOperators(IEnumerable> items) { if (items.Any()) { foreach (IStochasticOperator op in items.Select(x => x.Value).OfType()) op.RandomParameter.ActualName = RandomParameter.Name; foreach (IPermutationManipulator op in items.Select(x => x.Value).OfType()) op.PermutationParameter.ActualName = PermutationParameter.Name; } } #endregion } }