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source: branches/DataPreprocessing/HeuristicLab.DataPreprocessing.Views/3.3/Utils/FindPreprocessingItemsIterator.cs @ 10698

Last change on this file since 10698 was 10698, checked in by sbreuer, 10 years ago
  • refactoring - extract iterator class
  • create utils folder
File size: 2.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Linq;
25using System.Text;
26
27namespace HeuristicLab.DataPreprocessing.Views {
28  class FindPreprocessingItemsIterator : IFindPreprocessingItemsIterator {
29    private IDictionary<int, IList<int>> items;
30    private Tuple<int, int> currentCell;
31
32    public FindPreprocessingItemsIterator(IDictionary<int, IList<int>> items) {
33      this.items = items;
34      Reset();
35    }
36
37    public bool MoveNext() {
38      bool result = false;
39      if (items != null) {
40        do {
41          if (currentCell.Item2 < items[currentCell.Item1].Count - 1) {
42            currentCell = new Tuple<int, int>(currentCell.Item1, currentCell.Item2 + 1);
43          } else if (currentCell.Item1 < items.Count - 1) {
44            currentCell = new Tuple<int, int>(currentCell.Item1 + 1, 0);
45          }
46        } while (!EndReached() && !CurrentCellExists());
47        result = EndReached();
48      }
49      return result;
50    }
51
52    public Tuple<int, int> GetCurrent() {
53      Tuple<int, int> resultCells = null;
54      if (items != null && CurrentCellExists()) {
55        int cellRow = items[currentCell.Item1].ElementAt(currentCell.Item2);
56        resultCells = new Tuple<int, int>(currentCell.Item1, cellRow);
57      }
58      return resultCells;
59    }
60
61    public void Reset() {
62      currentCell = new Tuple<int, int>(0, 0);
63    }
64
65    private bool CurrentCellExists() {
66      bool result = false;
67      if (items != null) {
68        result = items.ContainsKey(currentCell.Item1) && currentCell.Item2 < items[currentCell.Item1].Count;
69      }
70      return result;
71    }
72
73    private bool EndReached() {
74      bool result = true;
75      if (items != null && CurrentCellExists()) {
76        result = currentCell.Item1 >= items.Count - 1 && currentCell.Item2 >= items[currentCell.Item1].Count - 1;
77      }
78      return result;
79    }
80  }
81}
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