#region License Information /* HeuristicLab * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Drawing; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Problems.DataAnalysis; namespace HeuristicLab.DataPreprocessing { [Item("Feature Correlation Matrix", "Represents the feature correlation matrix.")] public class CorrelationMatrixContent : Item, IViewShortcut { public static new Image StaticItemImage { get { return HeuristicLab.Common.Resources.VSImageLibrary.Gradient; } } private PreprocessingContext Context { get; set; } private ITransactionalPreprocessingData PreprocessingData { get { return Context.Data; } } public DataAnalysisProblemData ProblemData { get { var problemData = (DataAnalysisProblemData)Context.CreateNewProblemData(); foreach (var input in problemData.InputVariables) problemData.InputVariables.SetItemCheckedState(input, true); // CorrelationView hides non-input columns per default return problemData; } } public CorrelationMatrixContent(PreprocessingContext context) { Context = context; } public CorrelationMatrixContent(CorrelationMatrixContent original, Cloner cloner) : base(original, cloner) { Context = original.Context; } public override IDeepCloneable Clone(Cloner cloner) { return new CorrelationMatrixContent(this, cloner); } public event DataPreprocessingChangedEventHandler Changed { add { PreprocessingData.Changed += value; } remove { PreprocessingData.Changed -= value; } } } }