source: branches/DataPreprocessing Enhancements/HeuristicLab.DataPreprocessing.Views/3.4/PreprocessingFeatureCorrelationView.Designer.cs @ 14467

Last change on this file since 14467 was 14185, checked in by swagner, 5 years ago

#2526: Updated year of copyrights in license headers

File size: 1.8 KB
Line 
1#region License Information
2
3/* HeuristicLab
4 * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
5 *
6 * This file is part of HeuristicLab.
7 *
8 * HeuristicLab is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * HeuristicLab is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
20 */
21
22#endregion
23
24namespace HeuristicLab.Problems.DataAnalysis.Views {
25  partial class PreprocessingFeatureCorrelationView {
26    /// <summary>
27    /// Required designer variable.
28    /// </summary>
29    private System.ComponentModel.IContainer components = null;
30
31    /// <summary>
32    /// Clean up any resources being used.
33    /// </summary>
34    /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
35    protected override void Dispose(bool disposing) {
36      if (disposing && (components != null)) {
37        components.Dispose();
38      }
39      base.Dispose(disposing);
40    }
41
42    #region Component Designer generated code
43
44    /// <summary>
45    /// Required method for Designer support - do not modify
46    /// the contents of this method with the code editor.
47    /// </summary>
48    private void InitializeComponent() {
49      this.components = new System.ComponentModel.Container();
50      this.ResumeLayout(false);
51    }
52
53    #endregion
54  }
55}
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