1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using HeuristicLab.Common;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Data;
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27 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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28 |
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29 | namespace HeuristicLab.Encodings.ParameterConfigurationTreeEncoding {
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30 | [StorableClass]
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31 | public class IntValueFactorRange : Range<IntValue> {
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32 |
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33 | public IntValueFactorRange(IntValue lowerBound, IntValue upperBound, IntValue stepSize) : base(lowerBound, upperBound, stepSize) { }
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34 | public IntValueFactorRange() { }
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35 | [StorableConstructor]
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36 | protected IntValueFactorRange(bool deserializing) : base(deserializing) { }
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37 | protected IntValueFactorRange(IntValueFactorRange original, Cloner cloner) : base(original, cloner) { }
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38 | public override IDeepCloneable Clone(Cloner cloner) {
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39 | return new IntValueFactorRange(this, cloner);
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40 | }
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41 |
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42 | protected override IntValue GetRandomSample(IRandom random) {
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43 | int val;
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44 | do {
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45 | val = random.Next(LowerBound.Value / StepSize.Value, UpperBound.Value / StepSize.Value + 1) * StepSize.Value;
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46 | } while (!IsInRange(val));
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47 | return new IntValue(val);
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48 | }
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49 |
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50 | public int ApplyStepSize(int value) {
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51 | return ((int)Math.Round(value / (double)this.StepSize.Value, 0)) * this.StepSize.Value;
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52 | }
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53 |
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54 | public bool IsInRange(int value) {
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55 | return value <= this.UpperBound.Value && value >= this.LowerBound.Value;
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56 | }
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57 |
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58 | public override IEnumerable<IntValue> GetCombinations() {
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59 | var solutions = new List<IntValue>();
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60 | int value = this.LowerBound.Value;
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61 |
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62 | while (value <= this.UpperBound.Value) {
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63 | solutions.Add(new IntValue(value));
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64 | value *= this.StepSize.Value;
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65 | }
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66 | return solutions;
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67 | }
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68 |
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69 | protected override double CalculateSimilarityValue(IntValue a, IntValue b) {
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70 | double range = UpperBound.Value - LowerBound.Value;
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71 | double diff = Math.Abs(a.Value - b.Value);
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72 | return Math.Max(0, (range - (diff * 2)) / range);
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73 | }
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74 | }
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75 | }
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