#region License Information /* HeuristicLab * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using HeuristicLab.Random; namespace HeuristicLab.Problems.DataAnalysis { public class RandomEnumerable { public static IEnumerable SampleRandomNumbers(int maxElement, int count) { return SampleRandomNumbers(Environment.TickCount, 0, maxElement, count); } public static IEnumerable SampleRandomNumbers(int start, int end, int count) { return SampleRandomNumbers(Environment.TickCount, start, end, count); } //algorithm taken from progamming pearls page 127 //IMPORTANT because IEnumerables with yield are used the seed must best be specified to return always //the same sequence of numbers without caching the values. public static IEnumerable SampleRandomNumbers(int seed, int start, int end, int count) { int remaining = end - start; var mt = new FastRandom(seed); for (int i = start; i < end && count > 0; i++) { double probability = mt.NextDouble(); if (probability < ((double)count) / remaining) { count--; yield return i; } remaining--; } } } }