#region License Information /* HeuristicLab * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Collections.Generic; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Problems.DataAnalysis.Symbolic { [StorableClass] [Item("ArithmeticExpressionGrammar", "Represents a grammar for functional expressions using only arithmetic operations.")] public class ArithmeticExpressionGrammar : DefaultSymbolicExpressionGrammar, ISymbolicDataAnalysisGrammar { [StorableConstructor] protected ArithmeticExpressionGrammar(bool deserializing) : base(deserializing) { } protected ArithmeticExpressionGrammar(ArithmeticExpressionGrammar original, Cloner cloner) : base(original, cloner) { } public ArithmeticExpressionGrammar() : base() { Initialize(); } public override IDeepCloneable Clone(Cloner cloner) { return new ArithmeticExpressionGrammar(this, cloner); } private void Initialize() { var add = new Addition(); var sub = new Subtraction(); var mul = new Multiplication(); var div = new Division(); var constant = new Constant(); constant.MinValue = -20; constant.MaxValue = 20; var variableSymbol = new HeuristicLab.Problems.DataAnalysis.Symbolic.Variable(); var allSymbols = new List() { add, sub, mul, div, constant, variableSymbol }; var functionSymbols = new List() { add, sub, mul, div }; foreach (var symb in allSymbols) AddSymbol(symb); foreach (var funSymb in functionSymbols) { SetMinSubtreeCount(funSymb, 1); SetMaxSubtreeCount(funSymb, 3); } SetMinSubtreeCount(constant, 0); SetMaxSubtreeCount(constant, 0); SetMinSubtreeCount(variableSymbol, 0); SetMaxSubtreeCount(variableSymbol, 0); // allow each symbol as child of the start symbol foreach (var symb in allSymbols) { SetAllowedChild(StartSymbol, symb, 0); } // allow each symbol as child of every other symbol (except for terminals that have maxSubtreeCount == 0) foreach (var parent in allSymbols) { for (int i = 0; i < GetMaxSubtreeCount(parent); i++) foreach (var child in allSymbols) { SetAllowedChild(parent, child, i); } } } } }