#region License Information /* HeuristicLab * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Encodings.IntegerVectorEncoding; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Algorithms.ParticleSwarmOptimization { [Item("Von Neumann Topology Initializer", "Every particle is connected with the two following and the two previous particles wrapping around at the beginning and the end of the population.")] [StorableClass] public sealed class VonNeumannTopologyInitializer : TopologyInitializer { #region Construction & Cloning [StorableConstructor] private VonNeumannTopologyInitializer(bool deserializing) : base(deserializing) { } private VonNeumannTopologyInitializer(VonNeumannTopologyInitializer original, Cloner cloner) : base(original, cloner) { } public VonNeumannTopologyInitializer() : base() { } public override IDeepCloneable Clone(Cloner cloner) { return new VonNeumannTopologyInitializer(this, cloner); } #endregion public override IOperation Apply() { ItemArray neighbors = new ItemArray(SwarmSize); for (int i = 0; i < SwarmSize; i++) { neighbors[i] = new IntegerVector(new[] { (SwarmSize + i-2) % SwarmSize, (SwarmSize + i-1) % SwarmSize, (i+1) % SwarmSize, (i+2) % SwarmSize }); } Neighbors = neighbors; return base.Apply(); } } }