#region License Information
/* HeuristicLab
* Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Encodings.IntegerVectorEncoding;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Algorithms.ParticleSwarmOptimization {
[Item("Von Neumann Topology Initializer", "Every particle is connected with the two following and the two previous particles wrapping around at the beginning and the end of the population.")]
[StorableClass]
public sealed class VonNeumannTopologyInitializer : TopologyInitializer {
#region Construction & Cloning
[StorableConstructor]
private VonNeumannTopologyInitializer(bool deserializing) : base(deserializing) { }
private VonNeumannTopologyInitializer(VonNeumannTopologyInitializer original, Cloner cloner) : base(original, cloner) { }
public VonNeumannTopologyInitializer() : base() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new VonNeumannTopologyInitializer(this, cloner);
}
#endregion
public override IOperation Apply() {
ItemArray neighbors = new ItemArray(SwarmSize);
for (int i = 0; i < SwarmSize; i++) {
neighbors[i] = new IntegerVector(new[] {
(SwarmSize + i-2) % SwarmSize,
(SwarmSize + i-1) % SwarmSize,
(i+1) % SwarmSize,
(i+2) % SwarmSize
});
}
Neighbors = neighbors;
return base.Apply();
}
}
}