#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Text; using HeuristicLab.Core; namespace HeuristicLab.RealVector { public class SinglePointCrossover : RealVectorCrossoverBase { public override string Description { get { return "Single point crossover for real vectors."; } } public static double[] Apply(IRandom random, double[] parent1, double[] parent2) { int length = parent1.Length; double[] result = new double[length]; int breakPoint = random.Next(1, length); for (int i = 0; i < breakPoint; i++) result[i] = parent1[i]; for (int i = breakPoint; i < length; i++) result[i] = parent2[i]; return result; } protected override double[] Cross(IScope scope, IRandom random, double[] parent1, double[] parent2) { return Apply(random, parent1, parent2); } } }