#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; using HeuristicLab.Core; using HeuristicLab.CEDMA.DB.Interfaces; namespace HeuristicLab.CEDMA.Core { public partial class AgentView : ViewBase { public IAgent Agent { get { return (IAgent)Item; } set { base.Item = value; } } public AgentView() { InitializeComponent(); Caption = "Agent"; } public AgentView(IAgent agent) : this() { Agent = agent; } protected override void UpdateControls() { base.UpdateControls(); editorGroupBox.Controls.Clear(); editorGroupBox.Enabled = false; if(Agent != null && Agent.OperatorGraph != null) { Control editor = (Control)Agent.OperatorGraph.CreateView(); if(editor != null) { editorGroupBox.Controls.Add(editor); editor.Dock = DockStyle.Fill; editorGroupBox.Enabled = true; } if(Agent.Status == ProcessStatus.Unkown) activateButton.Enabled = true; else activateButton.Enabled = false; } } private void saveButton_Click(object sender, EventArgs e) { Agent.Save(); } private void activateButton_Click(object sender, EventArgs e) { Agent.Activate(); activateButton.Enabled = false; } } }