#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using System.Text; using HeuristicLab.Core; using System.Xml; using HeuristicLab.CEDMA.DB.Interfaces; namespace HeuristicLab.CEDMA.Core { public class Agent : ItemBase, IAgent { public IDatabase Database { get; set; } public long Id { get; set; } public string Name { get; set; } public ProcessStatus Status { get; set; } private OperatorGraph operatorGraph; public IOperatorGraph OperatorGraph { get { return operatorGraph; } } public Agent() : base() { operatorGraph = new OperatorGraph(); } public Agent(IDatabase database, long id) : this() { Database = database; Id = id; } public void Save() { Database.UpdateAgent(Id, Name); Database.UpdateAgent(Id, Status); Database.UpdateAgent(Id, DbPersistenceManager.Save(this)); } public void Activate() { Status = ProcessStatus.Waiting; Save(); } #region persistence public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary persistedObjects) { XmlNode node = base.GetXmlNode(name, document, persistedObjects); node.AppendChild(PersistenceManager.Persist("OperatorGraph", operatorGraph, document, persistedObjects)); return node; } public override void Populate(XmlNode node, IDictionary restoredObjects) { base.Populate(node, restoredObjects); operatorGraph = (OperatorGraph)PersistenceManager.Restore(node.SelectSingleNode("OperatorGraph"), restoredObjects); } #endregion } }