#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using HeuristicLab.Core;
using System.Xml;
using HeuristicLab.CEDMA.DB.Interfaces;
namespace HeuristicLab.CEDMA.Core {
public class Agent : ItemBase, IAgent {
public IDatabase Database { get; set; }
public long Id { get; set; }
public string Name { get; set; }
public ProcessStatus Status { get; set; }
private OperatorGraph operatorGraph;
public IOperatorGraph OperatorGraph {
get { return operatorGraph; }
}
public Agent()
: base() {
operatorGraph = new OperatorGraph();
}
public Agent(IDatabase database, long id)
: this() {
Database = database;
Id = id;
}
public void Save() {
Database.UpdateAgent(Id, Name);
Database.UpdateAgent(Id, Status);
Database.UpdateAgent(Id, DbPersistenceManager.Save(this));
}
public void Activate() {
Status = ProcessStatus.Waiting;
Save();
}
#region persistence
public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary persistedObjects) {
XmlNode node = base.GetXmlNode(name, document, persistedObjects);
node.AppendChild(PersistenceManager.Persist("OperatorGraph", operatorGraph, document, persistedObjects));
return node;
}
public override void Populate(XmlNode node, IDictionary restoredObjects) {
base.Populate(node, restoredObjects);
operatorGraph = (OperatorGraph)PersistenceManager.Restore(node.SelectSingleNode("OperatorGraph"), restoredObjects);
}
#endregion
}
}