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source: branches/CloningRefactoring/HeuristicLab.Problems.VehicleRouting/3.3/Encodings/Prins/Manipulators/PrinsStochasticLSManipulator.cs @ 4686

Last change on this file since 4686 was 4686, checked in by abeham, 13 years ago

#922

  • Refactored Prins encoding in HeuristicLab.Problems.VehicleRouting
File size: 3.2 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Encodings.PermutationEncoding;
24using HeuristicLab.Parameters;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26using HeuristicLab.Data;
27using System.Collections.Generic;
28using HeuristicLab.Common;
29
30namespace HeuristicLab.Problems.VehicleRouting.Encodings.Prins {
31  [Item("PrinsStochasticLSManipulator", "An operator which manipulates a VRP representation by using the stochastic version of the Prins local search.  It is implemented as described in Prins, C. (2004). A simple and effective evolutionary algorithm for the vehicle routing problem. Computers & Operations Research, 12:1985-2002.")]
32  [StorableClass]
33  public sealed class PrinsStochasticLSManipulator : PrinsLSManipulator {
34    public IValueParameter<IntValue> SampleSize {
35      get { return (IValueParameter<IntValue>)Parameters["SampleSize"]; }
36    }
37   
38    [StorableConstructor]
39    private PrinsStochasticLSManipulator(bool deserializing) : base(deserializing) { }
40    private PrinsStochasticLSManipulator(PrinsStochasticLSManipulator original, Cloner cloner) : base(original, cloner) { }
41    public override IDeepCloneable Clone(Cloner cloner) {
42      return new PrinsStochasticLSManipulator(this, cloner);
43    }
44    public PrinsStochasticLSManipulator()
45      : base() {
46        Parameters.Add(new ValueParameter<IntValue>("SampleSize", "The sample size.", new IntValue(200)));
47    }
48
49    protected override void Manipulate(IRandom random, PrinsEncoding individual) {
50      List<Tour> tours = individual.GetTours(DistanceMatrixParameter);
51      bool improvement = false;
52      int iterations = 0;
53
54      do {
55        improvement = false;
56        double originalQuality = GetQuality(individual);
57        PrinsEncoding child = null;
58
59        int samples = 0;
60        while (!improvement &&
61          samples < SampleSize.Value.Value) {
62            int u = random.Next(Cities);
63            int v = random.Next(Cities);
64
65            child = Manipulate(individual,
66                  originalQuality, u, v);
67
68            improvement = child != null;
69
70            samples++;
71        }
72
73        if (improvement) {
74          for (int i = 0; i < child.Length; i++) {
75            individual[i] = child[i];
76          }
77        }
78
79        iterations++;
80      } while (improvement &&
81        iterations < Iterations.Value.Value);
82    }
83  }
84}
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