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source: branches/CloningRefactoring/HeuristicLab.Problems.VehicleRouting/3.3/Encodings/GVR/Manipulators/GVRDisplacementManipulator.cs @ 4697

Last change on this file since 4697 was 4697, checked in by abeham, 13 years ago

#922

  • Removed and sorted usings
File size: 2.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26
27namespace HeuristicLab.Problems.VehicleRouting.Encodings.GVR {
28  [Item("GVRDisplacementManipulator", "An operator which manipulates a GVR representation by applying a displacement operation. It is implemented as described in Pereira, F.B. et al (2002). GVR: a New Genetic Representation for the Vehicle Routing Problem. AICS 2002, LNAI 2464, pp. 95-102.")]
29  [StorableClass]
30  public sealed class GVRDisplacementManipulator : GVRManipulator {
31    [StorableConstructor]
32    private GVRDisplacementManipulator(bool deserializing) : base(deserializing) { }
33    private GVRDisplacementManipulator(GVRDisplacementManipulator original, Cloner cloner) : base(original, cloner) { }
34    public override IDeepCloneable Clone(Cloner cloner) {
35      return new GVRDisplacementManipulator(this, cloner);
36    }
37    public GVRDisplacementManipulator()
38      : base() {
39    }
40
41    protected override void Manipulate(IRandom random, GVREncoding individual) {
42      Tour tour = individual.Tours[random.Next(individual.Tours.Count)];
43      int breakPoint1 = random.Next(tour.Cities.Count);
44      int length = random.Next(1, tour.Cities.Count - breakPoint1 + 1);
45
46      List<int> displaced = tour.Cities.GetRange(breakPoint1, length);
47      tour.Cities.RemoveRange(breakPoint1, length);
48      //with a probability of 1/(2*V) create a new tour, else insert at another position
49      if (individual.GetTours().Count > 0 &&
50        individual.GetTours().Count < VehiclesParameter.ActualValue.Value &&
51        random.Next(individual.GetTours().Count * 2) == 0) {
52        Tour newTour = new Tour();
53        newTour.Cities.InsertRange(0, displaced);
54
55        individual.Tours.Add(newTour);
56      } else {
57        Tour newTour = individual.Tours[random.Next(individual.Tours.Count)];
58        int newPosition = newTour.Cities.Count;
59
60        newTour.Cities.InsertRange(newPosition, displaced);
61      }
62
63      if (tour.Cities.Count == 0)
64        individual.Tours.Remove(tour);
65    }
66  }
67}
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