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source: branches/CloningRefactoring/HeuristicLab.Problems.VehicleRouting/3.3/Encodings/GVR/Manipulators/GVRDisplacementManipulator.cs @ 4689

Last change on this file since 4689 was 4689, checked in by abeham, 13 years ago

#922

  • Refactored GVR encoding in HeuristicLab.Problems.VehicleRouting
File size: 3.1 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Encodings.PermutationEncoding;
24using HeuristicLab.Parameters;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26using HeuristicLab.Data;
27using System.Collections.Generic;
28using HeuristicLab.Common;
29
30namespace HeuristicLab.Problems.VehicleRouting.Encodings.GVR {
31  [Item("GVRDisplacementManipulator", "An operator which manipulates a GVR representation by applying a displacement operation. It is implemented as described in Pereira, F.B. et al (2002). GVR: a New Genetic Representation for the Vehicle Routing Problem. AICS 2002, LNAI 2464, pp. 95-102.")]
32  [StorableClass]
33  public sealed class GVRDisplacementManipulator : GVRManipulator {
34    [StorableConstructor]
35    private GVRDisplacementManipulator(bool deserializing) : base(deserializing) { }
36    private GVRDisplacementManipulator(GVRDisplacementManipulator original, Cloner cloner) : base(original, cloner) { }
37    public override IDeepCloneable Clone(Cloner cloner) {
38      return new GVRDisplacementManipulator(this, cloner);
39    }
40    public GVRDisplacementManipulator()
41      : base() {
42    }
43
44    protected override void Manipulate(IRandom random, GVREncoding individual) {
45      Tour tour = individual.Tours[random.Next(individual.Tours.Count)];
46      int breakPoint1 = random.Next(tour.Cities.Count);
47      int length = random.Next(1, tour.Cities.Count - breakPoint1 + 1);
48
49      List<int> displaced = tour.Cities.GetRange(breakPoint1, length);
50      tour.Cities.RemoveRange(breakPoint1, length);
51      //with a probability of 1/(2*V) create a new tour, else insert at another position
52      if (individual.GetTours().Count > 0 &&
53        individual.GetTours().Count < VehiclesParameter.ActualValue.Value &&
54        random.Next(individual.GetTours().Count * 2) == 0) {
55        Tour newTour = new Tour();
56        newTour.Cities.InsertRange(0, displaced);
57
58        individual.Tours.Add(newTour);
59      } else {
60        Tour newTour = individual.Tours[random.Next(individual.Tours.Count)];
61        int newPosition = newTour.Cities.Count;
62
63        newTour.Cities.InsertRange(newPosition, displaced);
64      }
65
66      if (tour.Cities.Count == 0)
67        individual.Tours.Remove(tour);
68    }
69  }
70}
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