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source: branches/CloningRefactoring/HeuristicLab.Problems.ExternalEvaluation.GP/3.3/Symbols/VariableTreeNode.cs @ 4656

Last change on this file since 4656 was 4089, checked in by abeham, 14 years ago

#1041

  • Added project with operators to convert expression trees to protocol buffer messages
File size: 2.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
24using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
25using HeuristicLab.Random;
26
27namespace HeuristicLab.Problems.ExternalEvaluation.GP {
28  [StorableClass]
29  public sealed class VariableTreeNode : SymbolicExpressionTreeTerminalNode {
30    public new Variable Symbol {
31      get { return (Variable)base.Symbol; }
32    }
33    [Storable]
34    private double weight;
35    public double Weight {
36      get { return weight; }
37      set { weight = value; }
38    }
39    [Storable]
40    private string variableName;
41    public string VariableName {
42      get { return variableName; }
43      set { variableName = value; }
44    }
45
46
47    private VariableTreeNode() { }
48
49    // copy constructor
50    private VariableTreeNode(VariableTreeNode original)
51      : base(original) {
52      weight = original.weight;
53      variableName = original.variableName;
54    }
55
56    public VariableTreeNode(Variable variableSymbol) : base(variableSymbol) { }
57
58    public override bool HasLocalParameters {
59      get {
60        return true;
61      }
62    }
63
64    public override void ResetLocalParameters(IRandom random) {
65      base.ResetLocalParameters(random);
66      var normalDistributedRNG = new NormalDistributedRandom(random, Symbol.WeightNu, Symbol.WeightSigma);
67      weight = normalDistributedRNG.NextDouble();
68      variableName = Symbol.VariableNames.SelectRandom(random);
69    }
70
71    public override void ShakeLocalParameters(IRandom random, double shakingFactor) {
72      base.ShakeLocalParameters(random, shakingFactor);
73      var normalDistributedRNG = new NormalDistributedRandom(random, Symbol.WeightManipulatorNu, Symbol.WeightManipulatorSigma);
74      double x = normalDistributedRNG.NextDouble();
75      weight = weight + x * shakingFactor;
76      variableName = Symbol.VariableNames.SelectRandom(random);
77    }
78
79
80    public override object Clone() {
81      return new VariableTreeNode(this);
82    }
83
84    public override string ToString() {
85      return ";" + variableName + ";" + weight.ToString("E4");
86    }
87  }
88}
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