#region License Information /* HeuristicLab * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using HeuristicLab.Core; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; using HeuristicLab.Common; namespace HeuristicLab.Encodings.PermutationEncoding { /// /// An operator which performs a variant of the cyclic crossover on two permutations. /// /// It is implemented as described in Affenzeller, M. et al. 2009. Genetic Algorithms and Genetic Programming - Modern Concepts and Practical Applications. CRC Press. p. 136.
/// The operator first selects a random position in the permutation and from that position copies the first cycle to the offspring. /// Then all empty positions are filled from the second parent. ///
[Item("CyclicCrossover2", "An operator which performs the cyclic crossover on two permutations. It is implemented as described in Affenzeller, M. et al. 2009. Genetic Algorithms and Genetic Programming - Modern Concepts and Practical Applications. CRC Press. p. 136.")] [StorableClass] public class CyclicCrossover2 : PermutationCrossover { [StorableConstructor] protected CyclicCrossover2(bool deserializing) : base(deserializing) { } protected CyclicCrossover2(CyclicCrossover2 original, Cloner cloner) : base(original, cloner) { } public CyclicCrossover2() : base() { } public override IDeepCloneable Clone(Cloner cloner) { return new CyclicCrossover2(this, cloner); } /// /// Performs a variant of the cyclic crossover on and . /// /// Thrown when and are not of equal length. /// Thrown if the numbers in the permutation elements are not in the range [0;N) with N = length of the permutation. /// /// Start at a randomly chosen position x in parent1 and transfer it to the child at the same position. /// Now this position x is no longer available for the node on position x in parent2, so /// the value of the node at position x in parent2 is searched in parent1 and is then transferred /// to the child preserving the position. Now this new position y is no longer available for the node in parent2 and so on.
/// This procedure is repeated until it is again at position x, then the cycle is over.
/// All further positions are copied from the second permutation. ///
/// Thrown if the two parents are not of equal length. /// The random number generator. /// The parent scope 1 to cross over. /// The parent scope 2 to cross over. /// The created cross over permutation as int array. public static Permutation Apply(IRandom random, Permutation parent1, Permutation parent2) { if (parent1.Length != parent2.Length) throw new ArgumentException("CyclicCrossover2: The parent permutations are of unequal length."); int length = parent1.Length; int[] result = new int[length]; bool[] indexCopied = new bool[length]; int j, number; j = random.Next(length); // get number to start cycle while (!indexCopied[j]) { // copy whole cycle to new permutation result[j] = parent1[j]; number = parent2[j]; indexCopied[j] = true; j = 0; while ((j < length) && (parent1[j] != number)) { // search copied number in second permutation j++; } } for (int i = 0; i < length; i++) { // copy rest of secound permutation to new permutation if (!indexCopied[i]) { result[i] = parent2[i]; } } return new Permutation(parent1.PermutationType, result); } /// /// Checks number of parents and calls . /// /// Thrown if there are not exactly two parents. /// A random number generator. /// An array containing the two permutations that should be crossed. /// The newly created permutation, resulting from the crossover operation. protected override Permutation Cross(IRandom random, ItemArray parents) { if (parents.Length != 2) throw new InvalidOperationException("CyclicCrossover2: The number of parents is not equal to 2."); return Apply(random, parents[0], parents[1]); } } }