#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using HeuristicLab.Hive.Contracts;
namespace HeuristicLab.Hive.Client.Common {
///
/// Queue for the communication between threads and AppDomains. The Queue is threadsafe and uses a semaphore
///
public class MessageQueue : MarshalByRefObject {
private static MessageQueue instance = null;
private Queue queue = null;
private Semaphore semaphore = null;
///
/// Returns the Instance of the MessageQueue. If the instance is null, it will be created.
/// This is a Implementation of the Singleton pattern
///
/// the MessageQueue Instance
public static MessageQueue GetInstance() {
if (instance == null) {
instance = new MessageQueue();
}
return instance;
}
///
/// Creates a new MessageQueue Object.
/// A new Queue and a Semaphore is created. The Semaphore is set to a max size of 5000.
///
private MessageQueue() {
queue = new Queue();
semaphore = new Semaphore(0, 5000);
}
///
/// Returns the oldest MessageContainer Object from the Queue.
///
/// the oldest MessageContainer Object
public MessageContainer GetMessage() {
semaphore.WaitOne();
lock (this) {
if (queue.Count > 0) {
return queue.Dequeue();
}
}
return null;
}
///
/// Adds a MessageContainer Object to the Queue
///
/// the MessageContainer
public void AddMessage(MessageContainer messageContainer) {
lock (this) {
queue.Enqueue(messageContainer);
semaphore.Release();
}
}
///
/// Adds a message to the Queue. The MessageContainer Object is built in the Method
///
/// the Message
public void AddMessage(MessageContainer.MessageType message) {
lock (this) {
queue.Enqueue(new MessageContainer(message));
semaphore.Release();
}
}
}
}