using System.Drawing; namespace HeuristicLab.Visualization { public static class Transform { /// /// Screen to world transformations /// /// /// /// /// public static RectangleD ToWorld(Rectangle rect, Rectangle viewport, RectangleD clippingArea) { double x1 = ToWorldX(rect.Left, viewport, clippingArea); double y1 = ToWorldY(rect.Bottom, viewport, clippingArea); double x2 = ToWorldX(rect.Right, viewport, clippingArea); double y2 = ToWorldY(rect.Top, viewport, clippingArea); return new RectangleD(x1, y1, x2, y2); } public static PointD ToWorld(Point point, Rectangle viewport, RectangleD clippingArea) { double x = ToWorldX(point.X, viewport, clippingArea); double y = ToWorldY(point.Y, viewport, clippingArea); return new PointD(x, y); } public static double ToWorldX(int x, Rectangle viewport, RectangleD clippingArea) { return clippingArea.X1 + clippingArea.Width/viewport.Width*(x - viewport.Left); } public static double ToWorldY(int y, Rectangle viewport, RectangleD clippingArea) { return clippingArea.Y1 - clippingArea.Height/viewport.Height*(y - viewport.Bottom); } /// /// World to screen transformations /// /// /// /// /// public static Rectangle ToScreen(RectangleD rect, Rectangle viewport, RectangleD clippingArea) { int left = ToScreenX(rect.X1, viewport, clippingArea); int bottom = ToScreenY(rect.Y1, viewport, clippingArea); int right = ToScreenX(rect.X2, viewport, clippingArea); int top = ToScreenY(rect.Y2, viewport, clippingArea); return new Rectangle(left, top, right - left + 1, bottom - top + 1); } public static Point ToScreen(PointD point, Rectangle viewport, RectangleD clippingArea) { int x = ToScreenX(point.X, viewport, clippingArea); int y = ToScreenY(point.Y, viewport, clippingArea); return new Point(x, y); } public static int ToScreenX(double x, Rectangle viewport, RectangleD clippingArea) { return (int)(viewport.Left + viewport.Width/clippingArea.Width*(x - clippingArea.X1)); } public static int ToScreenY(double y, Rectangle viewport, RectangleD clippingArea) { return (int)(viewport.Bottom - viewport.Height/clippingArea.Height*(y - clippingArea.Y1)); } } }