using System.Drawing; using System.Drawing.Drawing2D; namespace HeuristicLab.Visualization { public class Canvas : ICanvas { private WorldShape world; public WorldShape WorldShape { get { return world; } set { world = value; } } public void Draw(Graphics graphics, Rectangle viewport) { GraphicsState gstate = graphics.Save(); graphics.SetClip(viewport); world.Draw(graphics, viewport, world.BoundingBox); graphics.Restore(gstate); } } }