#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using HeuristicLab.Core;
using HeuristicLab.Data;
namespace HeuristicLab.Permutation {
///
/// Performs a cross over permutation between two permutation arrays by calculating the edges (neighbours)
/// of each element. Starts at a randomly chosen position, the next element is a neighbour with the least
/// number of neighbours, the next again a neighbour and so on.
///
public class EdgeRecombinationCrossover : PermutationCrossoverBase {
///
public override string Description {
get { return @"TODO\r\nOperator description still missing ..."; }
}
///
/// Performs a cross over permutation of and
/// by calculating the edges of each element. Starts at a randomly chosen position,
/// the next element is a neighbour with the least
/// number of neighbours, the next again a neighbour and so on.
///
/// Thrown when the permutation lacks a number.
///
/// The random number generator.
/// The parent scope 1 to cross over.
/// The parent scope 2 to cross over.
/// The created cross over permutation as int array.
public static int[] Apply(IRandom random, int[] parent1, int[] parent2) {
int length = parent1.Length;
int[] result = new int[length];
int[,] edgeList = new int[length, 4];
bool[] remainingNumbers = new bool[length];
int index, currentEdge, currentNumber, nextNumber, currentEdgeCount, minEdgeCount;
for (int i = 0; i < length; i++) { // generate edge list for every number
remainingNumbers[i] = true;
index = 0;
while ((index < length) && (parent1[index] != i)) { // search edges in parent1
index++;
}
if (index == length) {
throw (new InvalidOperationException("Permutation doesn't contain number " + i + "."));
} else {
edgeList[i, 0] = parent1[(index - 1 + length) % length];
edgeList[i, 1] = parent1[(index + 1) % length];
}
index = 0;
while ((index < length) && (parent2[index] != i)) { // search edges in parent2
index++;
}
if (index == length) {
throw (new InvalidOperationException("Permutation doesn't contain number " + i + "."));
} else {
currentEdge = parent2[(index - 1 + length) % length];
if ((edgeList[i, 0] != currentEdge) && (edgeList[i, 1] != currentEdge)) { // new edge found ?
edgeList[i, 2] = currentEdge;
} else {
edgeList[i, 2] = -1;
}
currentEdge = parent2[(index + 1) % length];
if ((edgeList[i, 0] != currentEdge) && (edgeList[i, 1] != currentEdge)) { // new edge found ?
edgeList[i, 3] = currentEdge;
} else {
edgeList[i, 3] = -1;
}
}
}
currentNumber = random.Next(length); // get number to start
for (int i = 0; i < length; i++) {
result[i] = currentNumber;
remainingNumbers[currentNumber] = false;
for (int j = 0; j < 4; j++) { // remove all edges to / from currentNumber
if (edgeList[currentNumber, j] != -1) {
for (int k = 0; k < 4; k++) {
if (edgeList[edgeList[currentNumber, j], k] == currentNumber) {
edgeList[edgeList[currentNumber, j], k] = -1;
}
}
}
}
minEdgeCount = 5; // every number hasn't more than 4 edges
nextNumber = -1;
for (int j = 0; j < 4; j++) { // find next number with least edges
if (edgeList[currentNumber, j] != -1) { // next number found
currentEdgeCount = 0;
for (int k = 0; k < 4; k++) { // count edges of next number
if (edgeList[edgeList[currentNumber, j], k] != -1) {
currentEdgeCount++;
}
}
if ((currentEdgeCount < minEdgeCount) ||
((currentEdgeCount == minEdgeCount) && (random.NextDouble() < 0.5))) {
nextNumber = edgeList[currentNumber, j];
minEdgeCount = currentEdgeCount;
}
}
}
currentNumber = nextNumber;
if (currentNumber == -1) { // current number has no more edge
index = 0;
while ((index < length) && (!remainingNumbers[index])) { // choose next remaining number
index++;
}
if (index < length) {
currentNumber = index;
}
}
}
return result;
}
///
/// Performs a cross over permutation of and
/// by calculating the edges of each element. Starts at a randomly chosen position,
/// the next element is a neighbour with the least
/// number of neighbours, the next again a neighbour and so on.
///
/// Thrown when the permutation lacks a number.
///
/// Calls .
/// The current scope.
/// The random number generator.
/// The parent scope 1 to cross over.
/// The parent scope 2 to cross over.
/// The created cross over permutation as int array.
protected override int[] Cross(IScope scope, IRandom random, int[] parent1, int[] parent2) {
return Apply(random, parent1, parent2);
}
}
}