#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Text; using HeuristicLab.Core; using HeuristicLab.Data; namespace HeuristicLab.Permutation { /// /// Performs a cross over permutation between two permutation arrays by calculating the edges (neighbours) /// of each element. Starts at a randomly chosen position, the next element is a neighbour with the least /// number of neighbours, the next again a neighbour and so on. /// public class EdgeRecombinationCrossover : PermutationCrossoverBase { /// public override string Description { get { return @"TODO\r\nOperator description still missing ..."; } } /// /// Performs a cross over permutation of and /// by calculating the edges of each element. Starts at a randomly chosen position, /// the next element is a neighbour with the least /// number of neighbours, the next again a neighbour and so on. /// /// Thrown when the permutation lacks a number. /// /// The random number generator. /// The parent scope 1 to cross over. /// The parent scope 2 to cross over. /// The created cross over permutation as int array. public static int[] Apply(IRandom random, int[] parent1, int[] parent2) { int length = parent1.Length; int[] result = new int[length]; int[,] edgeList = new int[length, 4]; bool[] remainingNumbers = new bool[length]; int index, currentEdge, currentNumber, nextNumber, currentEdgeCount, minEdgeCount; for (int i = 0; i < length; i++) { // generate edge list for every number remainingNumbers[i] = true; index = 0; while ((index < length) && (parent1[index] != i)) { // search edges in parent1 index++; } if (index == length) { throw (new InvalidOperationException("Permutation doesn't contain number " + i + ".")); } else { edgeList[i, 0] = parent1[(index - 1 + length) % length]; edgeList[i, 1] = parent1[(index + 1) % length]; } index = 0; while ((index < length) && (parent2[index] != i)) { // search edges in parent2 index++; } if (index == length) { throw (new InvalidOperationException("Permutation doesn't contain number " + i + ".")); } else { currentEdge = parent2[(index - 1 + length) % length]; if ((edgeList[i, 0] != currentEdge) && (edgeList[i, 1] != currentEdge)) { // new edge found ? edgeList[i, 2] = currentEdge; } else { edgeList[i, 2] = -1; } currentEdge = parent2[(index + 1) % length]; if ((edgeList[i, 0] != currentEdge) && (edgeList[i, 1] != currentEdge)) { // new edge found ? edgeList[i, 3] = currentEdge; } else { edgeList[i, 3] = -1; } } } currentNumber = random.Next(length); // get number to start for (int i = 0; i < length; i++) { result[i] = currentNumber; remainingNumbers[currentNumber] = false; for (int j = 0; j < 4; j++) { // remove all edges to / from currentNumber if (edgeList[currentNumber, j] != -1) { for (int k = 0; k < 4; k++) { if (edgeList[edgeList[currentNumber, j], k] == currentNumber) { edgeList[edgeList[currentNumber, j], k] = -1; } } } } minEdgeCount = 5; // every number hasn't more than 4 edges nextNumber = -1; for (int j = 0; j < 4; j++) { // find next number with least edges if (edgeList[currentNumber, j] != -1) { // next number found currentEdgeCount = 0; for (int k = 0; k < 4; k++) { // count edges of next number if (edgeList[edgeList[currentNumber, j], k] != -1) { currentEdgeCount++; } } if ((currentEdgeCount < minEdgeCount) || ((currentEdgeCount == minEdgeCount) && (random.NextDouble() < 0.5))) { nextNumber = edgeList[currentNumber, j]; minEdgeCount = currentEdgeCount; } } } currentNumber = nextNumber; if (currentNumber == -1) { // current number has no more edge index = 0; while ((index < length) && (!remainingNumbers[index])) { // choose next remaining number index++; } if (index < length) { currentNumber = index; } } } return result; } /// /// Performs a cross over permutation of and /// by calculating the edges of each element. Starts at a randomly chosen position, /// the next element is a neighbour with the least /// number of neighbours, the next again a neighbour and so on. /// /// Thrown when the permutation lacks a number. /// /// Calls . /// The current scope. /// The random number generator. /// The parent scope 1 to cross over. /// The parent scope 2 to cross over. /// The created cross over permutation as int array. protected override int[] Cross(IScope scope, IRandom random, int[] parent1, int[] parent2) { return Apply(random, parent1, parent2); } } }