#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using HeuristicLab.Core;
using System.Threading;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.SequentialEngine {
///
/// Represents an engine that executes its steps sequentially, also if they could be executed
/// in parallel.
///
[EmptyStorableClass]
public class SequentialEngine : EngineBase, IEditable {
private IOperator currentOperator;
///
/// Creates a new instance of .
///
/// The created view as .
public override IView CreateView() {
return new SequentialEngineEditor(this);
}
///
/// Creates a new instance of .
///
/// The created editor as .
public virtual IEditor CreateEditor() {
return new SequentialEngineEditor(this);
}
///
/// Aborts the engine execution.
///
/// Calls of base class and
/// of the current .
public override void Abort() {
base.Abort();
if (currentOperator != null)
currentOperator.Abort();
}
///
/// Deals with the next operation, if it is an it is executed,
/// if it is a its single operations are pushed on the execution stack.
///
/// If an error occurs during the execution the operation is aborted and the operation
/// is pushed on the stack again.
/// If the execution was successful is called.
protected override void ProcessNextOperation() {
IOperation operation = myExecutionStack.Pop();
if (operation is AtomicOperation) {
AtomicOperation atomicOperation = (AtomicOperation)operation;
IOperation next = null;
try {
currentOperator = atomicOperation.Operator;
next = atomicOperation.Operator.Execute(atomicOperation.Scope);
}
catch (Exception ex) {
// push operation on stack again
myExecutionStack.Push(atomicOperation);
Abort();
ThreadPool.QueueUserWorkItem(delegate(object state) { OnExceptionOccurred(ex);});
}
if (next != null)
myExecutionStack.Push(next);
OnOperationExecuted(atomicOperation);
if (atomicOperation.Operator.Breakpoint) Abort();
} else if (operation is CompositeOperation) {
CompositeOperation compositeOperation = (CompositeOperation)operation;
for (int i = compositeOperation.Operations.Count - 1; i >= 0; i--)
myExecutionStack.Push(compositeOperation.Operations[i]);
}
}
}
}