#region License Information
/* HeuristicLab
* Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Operators;
using HeuristicLab.Optimization;
using HeuristicLab.Parameters;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
using HeuristicLab.Random;
namespace HeuristicLab.Algorithms.ALPS.SteadyState {
[Item("RandomLayerProcessor", "An operator which applies a specified operator on a random selected sub-scope (layer).")]
[StorableClass]
public class RandomLayerProcessor : SingleSuccessorOperator, IStochasticOperator {
private OperatorParameter OperatorParameter {
get { return (OperatorParameter)Parameters["Operator"]; }
}
public ILookupParameter RandomParameter {
get { return (ILookupParameter)Parameters["Random"]; }
}
public IOperator Operator {
get { return OperatorParameter.Value; }
set { OperatorParameter.Value = value; }
}
[StorableConstructor]
private RandomLayerProcessor(bool deserializing) : base(deserializing) { }
private RandomLayerProcessor(RandomLayerProcessor original, Cloner cloner)
: base(original, cloner) {
}
public RandomLayerProcessor()
: base() {
Parameters.Add(new OperatorParameter("Operator", "The operator which should be applied on a random sub-scopes of the current scope."));
Parameters.Add(new LookupParameter("Random", "The random number generator to use."));
}
public override IDeepCloneable Clone(Cloner cloner) {
return new RandomLayerProcessor(this, cloner);
}
public override IOperation Apply() {
var random = RandomParameter.ActualValue;
var next = new OperationCollection(base.Apply());
if (Operator != null) {
var subScopes = ExecutionContext.Scope.SubScopes;
int index = random.Next(subScopes.Count);
next.Insert(0, ExecutionContext.CreateOperation(Operator, subScopes[index]));
}
return next;
}
}
}