1 | // MIT License |
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2 | // |
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3 | // Copyright (c) 2016 Bismur Studios Ltd. |
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4 | // Copyright (c) 2016 Ioannis Giagkiozis |
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5 | // |
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6 | // This file is part of PCGSharp. |
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7 | // |
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8 | // Permission is hereby granted, free of charge, to any person obtaining a copy of this software |
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9 | // and associated documentation files (the "Software"), to deal in the Software without restriction, |
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10 | // including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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11 | // and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, |
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12 | // subject to the following conditions: |
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13 | // |
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14 | // The above copyright notice and this permission notice shall be included in all copies or substantial |
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15 | // portions of the Software. |
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16 | // |
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17 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT |
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18 | // LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN |
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19 | // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
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20 | // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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21 | // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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22 | // |
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23 | // This file is based on PCG, the original has the following license: |
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24 | /* |
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25 | * PCG Random Number Generation for C. |
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26 | * |
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27 | * Copyright 2014 Melissa O'Neill <oneill@pcg-random.org> |
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28 | * |
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29 | * Licensed under the Apache License, Version 2.0 (the "License"); |
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30 | * you may not use this file except in compliance with the License. |
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31 | * You may obtain a copy of the License at |
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32 | * |
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33 | * http://www.apache.org/licenses/LICENSE-2.0 |
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34 | * |
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35 | * Unless required by applicable law or agreed to in writing, software |
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36 | * distributed under the License is distributed on an "AS IS" BASIS, |
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37 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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38 | * See the License for the specific language governing permissions and |
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39 | * limitations under the License. |
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40 | * |
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41 | * For additional information about the PCG random number generation scheme, |
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42 | * including its license and other licensing options, visit |
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43 | * |
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44 | * http://www.pcg-random.org |
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45 | */ |
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46 | |
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47 | using System; |
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48 | |
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49 | // Note, you will see that API is duplicated in PCG and PCGExtended, this is not by accident or |
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50 | // neglect. It would be "cleaner" to have a base class and just implement the core of the generator |
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51 | // in derived classes, however, this has a performance cost which for random number generators, in my |
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52 | // view, is too high. That said, there is still some room for performance optimisation. |
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53 | |
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54 | namespace SimSharp { |
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55 | |
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56 | /// <summary> |
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57 | /// PCG (Permuted Congruential Generator) is a C# port from C the base PCG generator |
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58 | /// presented in "PCG: A Family of Simple Fast Space-Efficient Statistically Good |
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59 | /// Algorithms for Random Number Generation" by Melissa E. O'Neill. The code follows closely the one |
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60 | /// made available by O'Neill at her site: http://www.pcg-random.org/download.html |
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61 | /// To understand how exactly this generator works read this: |
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62 | /// http://www.pcg-random.org/pdf/toms-oneill-pcg-family-v1.02.pdf |
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63 | /// </summary> |
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64 | internal class Pcg { |
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65 | |
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66 | ulong _state; |
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67 | // This shifted to the left and or'ed with 1ul results in the default increment. |
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68 | const ulong ShiftedIncrement = 721347520444481703ul; |
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69 | ulong _increment = 1442695040888963407ul; |
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70 | const ulong Multiplier = 6364136223846793005ul; |
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71 | const double ToDouble01 = 1.0 / 4294967296.0; |
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72 | |
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73 | public int Next() { |
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74 | uint result = NextUInt(); |
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75 | return (int)(result >> 1); |
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76 | } |
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77 | |
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78 | public int Next(int maxExclusive) { |
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79 | if (maxExclusive <= 0) |
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80 | throw new ArgumentException("Max Exclusive must be positive"); |
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81 | |
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82 | uint uMaxExclusive = (uint)(maxExclusive); |
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83 | uint threshold = (uint)(-uMaxExclusive) % uMaxExclusive; |
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84 | |
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85 | while (true) { |
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86 | uint result = NextUInt(); |
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87 | if (result >= threshold) |
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88 | return (int)(result % uMaxExclusive); |
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89 | } |
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90 | } |
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91 | |
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92 | public int Next(int minInclusive, int maxExclusive) { |
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93 | if (maxExclusive <= minInclusive) |
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94 | throw new ArgumentException("MaxExclusive must be larger than MinInclusive"); |
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95 | |
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96 | uint uMaxExclusive = unchecked((uint)(maxExclusive - minInclusive)); |
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97 | uint threshold = (uint)(-uMaxExclusive) % uMaxExclusive; |
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98 | |
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99 | while (true) { |
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100 | uint result = NextUInt(); |
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101 | if (result >= threshold) |
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102 | return (int)(unchecked((result % uMaxExclusive) + minInclusive)); |
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103 | } |
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104 | } |
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105 | |
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106 | public int[] NextInts(int count) { |
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107 | if (count <= 0) |
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108 | throw new ArgumentException("Zero count"); |
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109 | |
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110 | var resultA = new int[count]; |
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111 | for (var i = 0; i < count; i++) { |
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112 | resultA[i] = Next(); |
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113 | } |
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114 | return resultA; |
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115 | } |
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116 | |
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117 | public int[] NextInts(int count, int maxExclusive) { |
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118 | if (count <= 0) |
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119 | throw new ArgumentException("Zero count"); |
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120 | |
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121 | var resultA = new int[count]; |
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122 | for (int i = 0; i < count; i++) { |
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123 | resultA[i] = Next(maxExclusive); |
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124 | } |
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125 | return resultA; |
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126 | } |
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127 | |
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128 | public int[] NextInts(int count, int minInclusive, int maxExclusive) { |
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129 | if (count <= 0) |
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130 | throw new ArgumentException("Zero count"); |
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131 | |
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132 | var resultA = new int[count]; |
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133 | for (int i = 0; i < count; i++) { |
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134 | resultA[i] = Next(minInclusive, maxExclusive); |
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135 | } |
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136 | return resultA; |
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137 | } |
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138 | |
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139 | public uint NextUInt() { |
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140 | ulong oldState = _state; |
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141 | _state = unchecked(oldState * Multiplier + _increment); |
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142 | uint xorShifted = (uint)(((oldState >> 18) ^ oldState) >> 27); |
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143 | int rot = (int)(oldState >> 59); |
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144 | uint result = (xorShifted >> rot) | (xorShifted << ((-rot) & 31)); |
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145 | return result; |
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146 | } |
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147 | |
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148 | public uint NextUInt(uint maxExclusive) { |
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149 | uint threshold = (uint)(-maxExclusive) % maxExclusive; |
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150 | |
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151 | while (true) { |
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152 | uint result = NextUInt(); |
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153 | if (result >= threshold) |
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154 | return result % maxExclusive; |
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155 | } |
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156 | } |
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157 | |
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158 | public uint NextUInt(uint minInclusive, uint maxExclusive) { |
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159 | if (maxExclusive <= minInclusive) |
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160 | throw new ArgumentException(); |
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161 | |
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162 | uint diff = (maxExclusive - minInclusive); |
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163 | uint threshold = (uint)(-diff) % diff; |
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164 | |
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165 | while (true) { |
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166 | uint result = NextUInt(); |
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167 | if (result >= threshold) |
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168 | return (result % diff) + minInclusive; |
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169 | } |
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170 | } |
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171 | |
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172 | public uint[] NextUInts(int count) { |
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173 | if (count <= 0) |
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174 | throw new ArgumentException("Zero count"); |
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175 | |
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176 | var resultA = new uint[count]; |
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177 | for (int i = 0; i < count; i++) { |
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178 | resultA[i] = NextUInt(); |
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179 | } |
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180 | return resultA; |
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181 | } |
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182 | |
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183 | public uint[] NextUInts(int count, uint maxExclusive) { |
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184 | if (count <= 0) |
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185 | throw new ArgumentException("Zero count"); |
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186 | |
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187 | var resultA = new uint[count]; |
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188 | for (int i = 0; i < count; i++) { |
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189 | resultA[i] = NextUInt(maxExclusive); |
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190 | } |
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191 | return resultA; |
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192 | } |
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193 | |
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194 | public uint[] NextUInts(int count, uint minInclusive, uint maxExclusive) { |
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195 | if (count <= 0) |
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196 | throw new ArgumentException("Zero count"); |
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197 | |
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198 | var resultA = new uint[count]; |
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199 | for (int i = 0; i < count; i++) { |
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200 | resultA[i] = NextUInt(minInclusive, maxExclusive); |
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201 | } |
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202 | return resultA; |
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203 | } |
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204 | |
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205 | public float NextFloat() { |
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206 | return (float)(NextUInt() * ToDouble01); |
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207 | } |
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208 | |
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209 | public float NextFloat(float maxInclusive) { |
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210 | if (maxInclusive <= 0) |
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211 | throw new ArgumentException("MaxInclusive must be larger than 0"); |
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212 | |
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213 | return (float)(NextUInt() * ToDouble01) * maxInclusive; |
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214 | } |
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215 | |
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216 | public float NextFloat(float minInclusive, float maxInclusive) { |
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217 | if (maxInclusive < minInclusive) |
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218 | throw new ArgumentException("Max must be larger than min"); |
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219 | |
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220 | return (float)(NextUInt() * ToDouble01) * (maxInclusive - minInclusive) + minInclusive; |
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221 | } |
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222 | |
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223 | public float[] NextFloats(int count) { |
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224 | if (count <= 0) |
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225 | throw new ArgumentException("Zero count"); |
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226 | |
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227 | var resultA = new float[count]; |
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228 | for (int i = 0; i < count; i++) { |
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229 | resultA[i] = NextFloat(); |
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230 | } |
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231 | return resultA; |
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232 | } |
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233 | |
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234 | public float[] NextFloats(int count, float maxInclusive) { |
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235 | if (count <= 0) |
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236 | throw new ArgumentException("Zero count"); |
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237 | |
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238 | var resultA = new float[count]; |
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239 | for (int i = 0; i < count; i++) { |
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240 | resultA[i] = NextFloat(maxInclusive); |
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241 | } |
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242 | return resultA; |
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243 | } |
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244 | |
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245 | public float[] NextFloats(int count, float minInclusive, float maxInclusive) { |
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246 | if (count <= 0) |
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247 | throw new ArgumentException("Zero count"); |
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248 | |
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249 | var resultA = new float[count]; |
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250 | for (int i = 0; i < count; i++) { |
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251 | resultA[i] = NextFloat(minInclusive, maxInclusive); |
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252 | } |
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253 | return resultA; |
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254 | } |
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255 | |
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256 | public double NextDouble() { |
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257 | return NextUInt() * ToDouble01; |
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258 | } |
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259 | |
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260 | public double NextDouble(double maxInclusive) { |
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261 | if (maxInclusive <= 0) |
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262 | throw new ArgumentException("Max must be larger than 0"); |
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263 | |
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264 | return NextUInt() * ToDouble01 * maxInclusive; |
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265 | } |
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266 | |
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267 | public double NextDouble(double minInclusive, double maxInclusive) { |
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268 | if (maxInclusive < minInclusive) |
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269 | throw new ArgumentException("Max must be larger than min"); |
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270 | |
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271 | return NextUInt() * ToDouble01 * (maxInclusive - minInclusive) + minInclusive; |
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272 | } |
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273 | |
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274 | public double[] NextDoubles(int count) { |
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275 | if (count <= 0) |
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276 | throw new ArgumentException("Zero count"); |
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277 | |
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278 | var resultA = new double[count]; |
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279 | for (int i = 0; i < count; i++) { |
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280 | resultA[i] = NextDouble(); |
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281 | } |
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282 | return resultA; |
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283 | } |
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284 | |
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285 | public double[] NextDoubles(int count, double maxInclusive) { |
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286 | if (count <= 0) |
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287 | throw new ArgumentException("Zero count"); |
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288 | |
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289 | var resultA = new double[count]; |
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290 | for (int i = 0; i < count; i++) { |
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291 | resultA[i] = NextDouble(maxInclusive); |
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292 | } |
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293 | return resultA; |
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294 | } |
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295 | |
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296 | public double[] NextDoubles(int count, double minInclusive, double maxInclusive) { |
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297 | if (count <= 0) |
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298 | throw new ArgumentException("Zero count"); |
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299 | |
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300 | var resultA = new double[count]; |
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301 | for (int i = 0; i < count; i++) { |
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302 | resultA[i] = NextDouble(minInclusive, maxInclusive); |
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303 | } |
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304 | return resultA; |
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305 | } |
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306 | |
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307 | public byte NextByte() { |
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308 | var result = NextUInt(); |
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309 | return (byte)(result % 256); |
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310 | } |
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311 | |
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312 | public byte[] NextBytes(int count) { |
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313 | if (count <= 0) |
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314 | throw new ArgumentException("Zero count"); |
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315 | |
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316 | var resultA = new byte[count]; |
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317 | for (var i = 0; i < count; i++) { |
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318 | resultA[i] = NextByte(); |
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319 | } |
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320 | return resultA; |
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321 | } |
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322 | |
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323 | public bool NextBool() { |
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324 | var result = NextUInt(); |
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325 | return result % 2 == 1; |
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326 | } |
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327 | |
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328 | public bool[] NextBools(int count) { |
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329 | if (count <= 0) |
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330 | throw new ArgumentException("Zero count"); |
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331 | |
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332 | var resultA = new bool[count]; |
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333 | for (var i = 0; i < count; i++) { |
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334 | resultA[i] = NextBool(); |
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335 | } |
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336 | return resultA; |
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337 | } |
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338 | |
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339 | public int PeriodPow2() { |
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340 | return 64; |
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341 | } |
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342 | |
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343 | public void SetStream(int sequence) { |
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344 | SetStream((ulong)sequence); |
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345 | } |
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346 | |
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347 | public void SetStream(ulong sequence) { |
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348 | _increment = (sequence << 1) | 1; |
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349 | } |
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350 | |
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351 | public ulong CurrentStream() { |
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352 | return _increment >> 1; |
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353 | } |
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354 | |
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355 | public Pcg() : this(PcgSeed.GuidBasedSeed()) { |
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356 | } |
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357 | |
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358 | public Pcg(int seed) : this((ulong)seed) { |
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359 | } |
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360 | |
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361 | public Pcg(int seed, int sequence) : this((ulong)seed, (ulong)sequence) { |
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362 | } |
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363 | |
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364 | public Pcg(ulong seed, ulong sequence = ShiftedIncrement) { |
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365 | Initialize(seed, sequence); |
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366 | } |
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367 | |
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368 | void Initialize(ulong seed, ulong initseq) { |
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369 | _state = 0ul; |
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370 | SetStream(initseq); |
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371 | NextUInt(); |
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372 | _state += seed; |
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373 | NextUInt(); |
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374 | } |
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375 | |
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376 | } |
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377 | |
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378 | // MIT License |
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379 | // |
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380 | // Copyright (c) 2016 Bismur Studios Ltd. |
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381 | // Copyright (c) 2016 Ioannis Giagkiozis |
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382 | // |
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383 | // This file is part of PCGSharp. |
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384 | // |
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385 | // Permission is hereby granted, free of charge, to any person obtaining a copy of this software |
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386 | // and associated documentation files (the "Software"), to deal in the Software without restriction, |
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387 | // including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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388 | // and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, |
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389 | // subject to the following conditions: |
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390 | // |
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391 | // The above copyright notice and this permission notice shall be included in all copies or substantial |
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392 | // portions of the Software. |
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393 | // |
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394 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT |
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395 | // LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN |
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396 | // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
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397 | // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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398 | // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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399 | // |
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400 | |
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401 | internal static class PcgSeed { |
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402 | |
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403 | /// <summary> |
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404 | /// Provides a time-dependent seed value, matching the default behavior of System.Random. |
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405 | /// </summary> |
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406 | public static ulong TimeBasedSeed() { |
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407 | return (ulong)(System.Environment.TickCount); |
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408 | } |
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409 | |
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410 | /// <summary> |
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411 | /// Provides a seed based on time and unique GUIDs. |
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412 | /// </summary> |
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413 | public static ulong GuidBasedSeed() { |
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414 | ulong upper = (ulong)(System.Environment.TickCount ^ Guid.NewGuid().GetHashCode()) << 32; |
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415 | ulong lower = (ulong)(System.Environment.TickCount ^ Guid.NewGuid().GetHashCode()); |
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416 | return (upper | lower); |
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417 | } |
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418 | |
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419 | } |
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420 | } |
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