#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Encodings.PermutationEncoding;
using HEAL.Attic;
using HeuristicLab.Problems.VehicleRouting.Encodings.General;
using HeuristicLab.Problems.VehicleRouting.Interfaces;
using HeuristicLab.Problems.VehicleRouting.ProblemInstances;
namespace HeuristicLab.Problems.VehicleRouting.Encodings.Potvin {
[Item("PotvinEncoding", "Represents a potvin encoding of VRP solutions. It is implemented as described in Potvin, J.-Y. and Bengio, S. (1996). The Vehicle Routing Problem with Time Windows - Part II: Genetic Search. INFORMS Journal of Computing, 8:165–172.")]
[StorableType("A998C6C9-BCB3-46B7-B035-D7E76BE70184")]
public class PotvinEncoding : TourEncoding {
[Storable]
public List Unrouted { get; set; }
// VehicleAssignment[tour] retreives the assigned vehicle for the given tour
[Storable]
public Permutation VehicleAssignment { get; private set; }
public PotvinEncoding(IVRPProblemInstance instance)
: base(instance) {
Unrouted = new List();
VehicleAssignment = new Permutation(PermutationTypes.Absolute, instance.Vehicles.Value);
}
[StorableConstructor]
protected PotvinEncoding(StorableConstructorFlag _) : base(_) {
}
public override IDeepCloneable Clone(Cloner cloner) {
return new PotvinEncoding(this, cloner);
}
protected PotvinEncoding(PotvinEncoding original, Cloner cloner)
: base(original, cloner) {
this.Unrouted = new List(original.Unrouted);
this.VehicleAssignment = cloner.Clone(original.VehicleAssignment);
}
public override void Repair() {
List toBeRemoved = new List();
foreach (Tour tour in Tours) {
if (tour.Stops.Count == 0)
toBeRemoved.Add(tour);
}
foreach (Tour tour in toBeRemoved) {
int index = Tours.IndexOf(tour);
Tours.Remove(tour);
if (index < VehicleAssignment.Length) {
int vehicle = VehicleAssignment[index];
int max = System.Math.Min(VehicleAssignment.Length - 1, Tours.Count);
for (int i = index; i < max; i++) {
VehicleAssignment[i] = VehicleAssignment[i + 1];
}
VehicleAssignment[max] = vehicle;
}
}
while (Tours.Count > ProblemInstance.Vehicles.Value) {
Tour tour = Tours[Tours.Count - 1];
Tours[Tours.Count - 2].Stops.AddRange(tour.Stops);
Tours.Remove(tour);
}
}
public override int GetVehicleAssignment(int tour) {
return VehicleAssignment[tour];
}
public static PotvinEncoding ConvertFrom(IVRPEncoding encoding, IVRPProblemInstance instance) {
PotvinEncoding solution = new PotvinEncoding(instance);
TourEncoding.ConvertFrom(encoding, solution, instance);
List vehicles = new List();
for (int i = 0; i < instance.Vehicles.Value; i++)
vehicles.Add(i);
int[] assignment = new int[instance.Vehicles.Value];
for (int i = 0; i < assignment.Length; i++)
assignment[i] = -1;
for (int i = 0; i < solution.Tours.Count; i++) {
int vehicle = encoding.GetVehicleAssignment(i);
assignment[i] = vehicle;
vehicles.Remove(vehicle);
}
for (int i = 0; i < instance.Vehicles.Value; i++) {
if (assignment[i] == -1) {
int vehicle = vehicles[0];
assignment[i] = vehicle;
vehicles.RemoveAt(0);
}
}
solution.VehicleAssignment = new Permutation(PermutationTypes.Absolute, assignment);
return solution;
}
public static PotvinEncoding ConvertFrom(List route, IVRPProblemInstance instance) {
PotvinEncoding solution = new PotvinEncoding(instance);
solution.Tours = new ItemList();
Tour tour = new Tour();
int routeIdx = 0;
for (int i = 0; i < route.Count; i++) {
if (route[i] <= 0) {
if (tour.Stops.Count > 0) {
solution.Tours.Add(tour);
tour = new Tour();
}
int vehicle = -route[i];
solution.VehicleAssignment[routeIdx] = vehicle;
routeIdx++;
} else {
tour.Stops.Add(route[i]);
}
}
solution.Repair();
return solution;
}
public double GetTourLength(Tour tour) {
return tour.GetTourLength(ProblemInstance, this);
}
public int FindBestInsertionPlace(Tour tour, int city, int positionToAvoid = -1) {
if (tour.Stops.Count == 0)
return 0;
int place = -1;
double minQuality = -1;
VRPEvaluation eval = ProblemInstance.EvaluateTour(tour, this);
for (int i = 0; i <= tour.Stops.Count; i++) {
if (positionToAvoid != i) {
bool feasible;
double quality = ProblemInstance.GetInsertionCosts(eval, this, city, 0, i, out feasible);
if (place < 0 || quality < minQuality) {
place = i;
minQuality = quality;
}
}
}
if (place == -1)
place = 0;
return place;
}
public void InsertPair(Tour tour, int source, int target, IVRPProblemInstance problemInstance, int positionToAvoid = -1, int positionToAvoid2 = -1) {
int stops = tour.Stops.Count;
VRPEvaluation eval = problemInstance.EvaluateTour(tour, this);
double minCosts = double.MaxValue;
int sourceLocation = -1;
int targetLocation = -1;
for (int i = 0; i <= stops; i++) {
tour.Stops.Insert(i, source);
VRPEvaluation tourEval = problemInstance.EvaluateTour(tour, this);
double sourceCosts = tourEval.Quality - eval.Quality;
for (int j = i + 1; j <= stops + 1; j++) {
if (positionToAvoid != i || positionToAvoid2 != j || stops == 0) {
bool feasible;
double targetCosts = problemInstance.GetInsertionCosts(tourEval, this, target, 0, j, out feasible);
double costs = sourceCosts + targetCosts;
if (costs < minCosts) {
minCosts = costs;
sourceLocation = i;
targetLocation = j;
}
}
}
tour.Stops.Remove(source);
}
tour.Stops.Insert(sourceLocation, source);
tour.Stops.Insert(targetLocation, target);
}
public bool FindInsertionPlace(int city, int routeToAvoid, bool allowInfeasible, out int route, out int place) {
route = -1;
place = -1;
double minDetour = double.MaxValue;
VRPEvaluation eval = ProblemInstance.Evaluate(this);
bool originalFeasible = ProblemInstance.Feasible(eval);
for (int tour = 0; tour < Tours.Count; tour++) {
if (tour != routeToAvoid) {
double length = eval.Quality;
for (int i = 0; i <= Tours[tour].Stops.Count; i++) {
bool feasible;
double detour = ProblemInstance.GetInsertionCosts(eval, this, city, tour, i, out feasible);
if (feasible || allowInfeasible) {
if (route < 0 || detour < minDetour) {
route = tour;
place = i;
minDetour = detour;
}
}
}
}
}
return route >= 0 && place >= 0;
}
}
}