#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using HeuristicLab.Problems.DataAnalysis;
namespace HeuristicLab.Problems.Instances.DataAnalysis.Views {
public partial class ClassificationImportDialog : DataAnalysisImportDialog {
public new ClassificationImportType ImportType {
get {
return new ClassificationImportType() {
Shuffle = ShuffleDataCheckbox.Checked,
TrainingPercentage = TrainingTestTrackBar.Value,
TargetVariable = (String)TargetVariableComboBox.SelectedValue,
UniformlyDistributeClasses = UniformDistributionOfClassesCheckbox.Checked
};
}
}
public ClassificationImportDialog() {
InitializeComponent();
}
protected override void CheckAdditionalConstraints(TableFileParser csvParser) {
base.CheckAdditionalConstraints(csvParser);
SetPossibleTargetVariables();
}
protected void SetPossibleTargetVariables() {
var dataset = PreviewDatasetMatrix.Content as Dataset;
if (dataset != null) {
IEnumerable possibleTargetVariables = ClassificationProblemData.CheckVariablesForPossibleTargetVariables(dataset);
// Remove " (Double)" at the end of the variable name (last 9 chars)
TargetVariableComboBox.DataSource = possibleTargetVariables.Select(x => x.Substring(0, x.Length - 9)).ToList();
}
}
private void ShuffleDataCheckbox_CheckedChanged(object sender, System.EventArgs e) {
UniformDistributionOfClassesCheckbox.Enabled = ShuffleDataCheckbox.Checked;
}
}
}