#region Copyright notice and license
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// http://github.com/jskeet/dotnet-protobufs/
// Original C++/Java/Python code:
// http://code.google.com/p/protobuf/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace Google.ProtocolBuffers
{
///
/// Immutable array of bytes.
/// TODO(jonskeet): Implement the common collection interfaces?
///
public sealed class ByteString : IEnumerable, IEquatable
{
private static readonly ByteString empty = new ByteString(new byte[0]);
private readonly byte[] bytes;
///
/// Internal use only. Ensure that the provided array is not mutated and belongs to this instance.
///
internal static ByteString AttachBytes(byte[] bytes)
{
return new ByteString(bytes);
}
///
/// Constructs a new ByteString from the given byte array. The array is
/// *not* copied, and must not be modified after this constructor is called.
///
private ByteString(byte[] bytes)
{
this.bytes = bytes;
}
///
/// Returns an empty ByteString.
///
public static ByteString Empty
{
get { return empty; }
}
///
/// Returns the length of this ByteString in bytes.
///
public int Length
{
get { return bytes.Length; }
}
public bool IsEmpty
{
get { return Length == 0; }
}
public byte[] ToByteArray()
{
return (byte[]) bytes.Clone();
}
public string ToBase64()
{
return Convert.ToBase64String(bytes);
}
///
/// Constructs a ByteString from the Base64 Encoded String.
///
public static ByteString FromBase64(string bytes)
{
return new ByteString(Convert.FromBase64String(bytes));
}
///
/// Constructs a ByteString from the given array. The contents
/// are copied, so further modifications to the array will not
/// be reflected in the returned ByteString.
///
public static ByteString CopyFrom(byte[] bytes)
{
return new ByteString((byte[]) bytes.Clone());
}
///
/// Constructs a ByteString from a portion of a byte array.
///
public static ByteString CopyFrom(byte[] bytes, int offset, int count)
{
byte[] portion = new byte[count];
ByteArray.Copy(bytes, offset, portion, 0, count);
return new ByteString(portion);
}
///
/// Creates a new ByteString by encoding the specified text with
/// the given encoding.
///
public static ByteString CopyFrom(string text, Encoding encoding)
{
return new ByteString(encoding.GetBytes(text));
}
///
/// Creates a new ByteString by encoding the specified text in UTF-8.
///
public static ByteString CopyFromUtf8(string text)
{
return CopyFrom(text, Encoding.UTF8);
}
///
/// Retuns the byte at the given index.
///
public byte this[int index]
{
get { return bytes[index]; }
}
public string ToString(Encoding encoding)
{
return encoding.GetString(bytes, 0, bytes.Length);
}
public string ToStringUtf8()
{
return ToString(Encoding.UTF8);
}
public IEnumerator GetEnumerator()
{
return ((IEnumerable) bytes).GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
///
/// Creates a CodedInputStream from this ByteString's data.
///
public CodedInputStream CreateCodedInput()
{
// We trust CodedInputStream not to reveal the provided byte array or modify it
return CodedInputStream.CreateInstance(bytes);
}
// TODO(jonskeet): CopyTo if it turns out to be required
public override bool Equals(object obj)
{
ByteString other = obj as ByteString;
if (obj == null)
{
return false;
}
return Equals(other);
}
public override int GetHashCode()
{
int ret = 23;
foreach (byte b in bytes)
{
ret = (ret << 8) | b;
}
return ret;
}
public bool Equals(ByteString other)
{
if (other.bytes.Length != bytes.Length)
{
return false;
}
for (int i = 0; i < bytes.Length; i++)
{
if (other.bytes[i] != bytes[i])
{
return false;
}
}
return true;
}
///
/// Builder for ByteStrings which allows them to be created without extra
/// copying being involved. This has to be a nested type in order to have access
/// to the private ByteString constructor.
///
internal sealed class CodedBuilder
{
private readonly CodedOutputStream output;
private readonly byte[] buffer;
internal CodedBuilder(int size)
{
buffer = new byte[size];
output = CodedOutputStream.CreateInstance(buffer);
}
internal ByteString Build()
{
output.CheckNoSpaceLeft();
// We can be confident that the CodedOutputStream will not modify the
// underlying bytes anymore because it already wrote all of them. So,
// no need to make a copy.
return new ByteString(buffer);
}
internal CodedOutputStream CodedOutput
{
get { return output; }
}
}
///
/// Used internally by CodedOutputStream to avoid creating a copy for the write
///
internal void WriteRawBytesTo(CodedOutputStream outputStream)
{
outputStream.WriteRawBytes(bytes, 0, bytes.Length);
}
///
/// Copies the entire byte array to the destination array provided at the offset specified.
///
public void CopyTo(byte[] array, int position)
{
ByteArray.Copy(bytes, 0, array, position, bytes.Length);
}
///
/// Writes the entire byte array to the provided stream
///
public void WriteTo(Stream outputStream)
{
outputStream.Write(bytes, 0, bytes.Length);
}
}
}