using System; using System.Collections.Generic; using System.Linq; using HeuristicLab.Common; using HeuristicLab.Random; namespace HeuristicLab.Problems.Instances.DataAnalysis { public class Feynman56 : FeynmanDescriptor { private readonly int testSamples; private readonly int trainingSamples; public Feynman56() : this((int) DateTime.Now.Ticks, 10000, 10000, null) { } public Feynman56(int seed) { Seed = seed; trainingSamples = 10000; testSamples = 10000; noiseRatio = null; } public Feynman56(int seed, int trainingSamples, int testSamples, double? noiseRatio) { Seed = seed; this.trainingSamples = trainingSamples; this.testSamples = testSamples; this.noiseRatio = noiseRatio; } public override string Name { get { return string.Format("II.6.15a 3/(4*pi*epsilon)*p_d*z/r**5*sqrt(x**2+y**2) | {0}", noiseRatio == null ? "no noise" : string.Format(System.Globalization.CultureInfo.InvariantCulture, "noise={0:g}",noiseRatio)); } } protected override string TargetVariable { get { return noiseRatio == null ? "Ef" : "Ef_noise"; } } protected override string[] VariableNames { get { return noiseRatio == null ? new[] { "epsilon", "p_d", "r", "x", "y", "z", "Ef" } : new[] { "epsilon", "p_d", "r", "x", "y", "z", "Ef", "Ef_noise" }; } } protected override string[] AllowedInputVariables { get { return new[] {"epsilon", "p_d", "r", "x", "y", "z"}; } } public int Seed { get; private set; } protected override int TrainingPartitionStart { get { return 0; } } protected override int TrainingPartitionEnd { get { return trainingSamples; } } protected override int TestPartitionStart { get { return trainingSamples; } } protected override int TestPartitionEnd { get { return trainingSamples + testSamples; } } protected override List> GenerateValues() { var rand = new MersenneTwister((uint) Seed); var data = new List>(); var epsilon = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 3).ToList(); var p_d = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 3).ToList(); var r = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 3).ToList(); var x = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 3).ToList(); var y = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 3).ToList(); var z = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 3).ToList(); var Ef = new List(); data.Add(epsilon); data.Add(p_d); data.Add(r); data.Add(x); data.Add(y); data.Add(z); data.Add(Ef); for (var i = 0; i < epsilon.Count; i++) { var res = 3.0 / (4 * Math.PI * epsilon[i]) * p_d[i] * z[i] / Math.Pow(r[i], 5) * Math.Sqrt(Math.Pow(x[i], 2) + Math.Pow(y[i], 2)); Ef.Add(res); } var targetNoise = GetNoisyTarget(Ef, rand); if (targetNoise != null) data.Add(targetNoise); return data; } } }