1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Linq;
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4 | using HeuristicLab.Random;
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5 |
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6 | namespace HeuristicLab.Problems.Instances.DataAnalysis {
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7 | public class Feynman61 : FeynmanDescriptor {
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8 | public override string Name { get { return "Feynman II.11.3 q*Ef/(m*(omega_0**2-omega**2))"; } }
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9 |
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10 | protected override string TargetVariable { get { return "x"; } }
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11 | protected override string[] VariableNames { get { return new[] {"q", "Ef", "m", "omega_0", "omega", "x"}; } }
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12 | protected override string[] AllowedInputVariables { get { return new[] {"q", "Ef", "m", "omega_0", "omega"}; } }
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13 |
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14 | public int Seed { get; private set; }
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15 |
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16 | public Feynman61() : this((int) DateTime.Now.Ticks) { }
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17 |
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18 | public Feynman61(int seed) {
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19 | Seed = seed;
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20 | }
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21 |
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22 | protected override List<List<double>> GenerateValues() {
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23 | var rand = new MersenneTwister((uint) Seed);
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24 |
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25 | var data = new List<List<double>>();
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26 | var q = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 3).ToList();
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27 | var Ef = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 3).ToList();
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28 | var m = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 3).ToList();
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29 | var omega_0 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 3, 5).ToList();
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30 | var omega = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 2).ToList();
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31 |
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32 | var x = new List<double>();
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33 |
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34 | data.Add(q);
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35 | data.Add(Ef);
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36 | data.Add(m);
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37 | data.Add(omega_0);
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38 | data.Add(omega);
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39 | data.Add(x);
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40 |
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41 | for (var i = 0; i < q.Count; i++) {
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42 | var res = q[i] * Ef[i] / (m[i] * (Math.Pow(omega_0[i], 2) - Math.Pow(omega[i], 2)));
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43 | x.Add(res);
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44 | }
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45 |
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46 | return data;
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47 | }
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48 | }
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49 | } |
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