using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using HeuristicLab.Common; using HeuristicLab.Random; namespace HeuristicLab.Problems.Instances.DataAnalysis { public class Feynman5 : FeynmanDescriptor{ public override string Name { get { return "Feynman I.9.18 F = G*m1*m2/((x2-x1)^2+(y2-y1)^2+(z2-z1)^2)"; } } protected override string TargetVariable { get { return "F"; } } protected override string[] VariableNames { get { return new string[] { "m1", "m2", "G", "x1", "x2", "y1", "y2", "z1", "z2", "F"}; } } protected override string[] AllowedInputVariables { get { return new string[] {"m1", "m2", "G", "x1", "x2", "y1", "y2", "z1", "z2"}; } } public int Seed { get; private set; } public Feynman5() : this((int)System.DateTime.Now.Ticks) { } public Feynman5(int seed) { Seed = seed; } protected override List> GenerateValues() { var rand = new MersenneTwister((uint)Seed); var data = new List>(); var m1 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 2).ToList(); var m2 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 2).ToList(); var G = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 2).ToList(); var x1 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 3, 4).ToList(); var x2 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 2).ToList(); var y1 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 3, 4).ToList(); var y2 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 2).ToList(); var z1 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 3, 4).ToList(); var z2 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 2).ToList(); var F = new List(); data.Add(m1); data.Add(m2); data.Add(G); data.Add(x1); data.Add(x2); data.Add(y1); data.Add(y2); data.Add(z1); data.Add(z2); data.Add(F); for (var i = 0; i < x1.Count; i++) { var res = G[i] * m1[i] * m2[i] / (Math.Pow(x2[i] - x1[i], 2) + Math.Pow(y2[i] - y1[i], 2) + Math.Pow(z2[i] - z1[i], 2)); F.Add(res); } return data; } } }