#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Parameters;
using HEAL.Attic;
namespace HeuristicLab.Encodings.LinearLinkageEncoding {
[Item("Move Item Manipulator", "Performs a maximum of N move operations between groups or to new groups. An already moved item may be moved again.")]
[StorableType("26B371F4-8E37-406A-AC5A-3E7734087890")]
public sealed class MoveItemManipulator : LinearLinkageManipulator {
public IValueLookupParameter NParameter {
get { return (IValueLookupParameter)Parameters["N"]; }
}
[StorableConstructor]
private MoveItemManipulator(StorableConstructorFlag _) : base(_) { }
private MoveItemManipulator(MoveItemManipulator original, Cloner cloner) : base(original, cloner) { }
public MoveItemManipulator() {
Parameters.Add(new ValueLookupParameter("N", "The number of items to move.", new IntValue(1)));
}
public MoveItemManipulator(int n)
: this() {
NParameter.Value = new IntValue(n);
}
public override IDeepCloneable Clone(Cloner cloner) {
return new MoveItemManipulator(this, cloner);
}
public static void Apply(IRandom random, LinearLinkage lle, int n) {
var grouping = lle.GetGroups().ToList();
grouping.Add(new List()); // add an empty group
for (var i = 0; i < n; i++) {
var src = random.Next(grouping.Count - 1); // only select from non-empty groups
var dest = random.Next(grouping.Count);
while (src == dest || grouping[src].Count == 1 && dest == grouping.Count - 1) {
src = random.Next(grouping.Count - 1);
dest = random.Next(grouping.Count);
}
if (dest == grouping.Count - 1) grouping.Add(new List());
var e = random.Next(grouping[src].Count);
grouping[dest].Add(grouping[src][e]);
grouping[src].RemoveAt(e);
if (grouping[src].Count == 0)
grouping.RemoveAt(src);
}
lle.SetGroups(grouping.Where(x => x.Count > 0));
}
protected override void Manipulate(IRandom random, LinearLinkage lle) {
var N = NParameter.ActualValue.Value;
Apply(random, lle, N);
}
}
}