using HEAL.Attic;
#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
namespace HeuristicLab.Core {
[StorableType("a25f7f50-5838-4312-862d-9ad950b616c5")]
///
/// Represents an interface for random number generators.
///
public interface IRandom : IItem {
///
/// Resets the random number generator.
///
void Reset();
///
/// Resets the random number generator with the given .
///
/// The new seed.
void Reset(int seed);
///
/// Gets a new random number.
///
/// A random integer number.
int Next();
///
/// Gets a new random number between 0 and .
///
/// The maximal value of the random number (exclusive).
/// A random integer number smaller than .
int Next(int maxVal);
///
/// Gets a new random number between and .
///
/// The maximal value of the random number (exclusive).
/// The minimal value of the random number (inclusive).
/// A random integer number. ( <= x < ).
int Next(int minVal, int maxVal);
///
/// Gets a new double random number.
///
/// A random double number.
double NextDouble();
}
}