#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using HeuristicLab.Common;
using HEAL.Attic;
namespace HeuristicLab.Encodings.SymbolicExpressionTreeEncoding {
[StorableType("70D190B2-22F4-41E5-9938-EFD1B14ECF43")]
public sealed class SimpleSymbolicExpressionGrammar : SymbolicExpressionGrammar {
[StorableConstructor]
private SimpleSymbolicExpressionGrammar(StorableConstructorFlag _) : base(_) { }
private SimpleSymbolicExpressionGrammar(SimpleSymbolicExpressionGrammar original, Cloner cloner) : base(original, cloner) { }
public override IDeepCloneable Clone(Cloner cloner) {
return new SimpleSymbolicExpressionGrammar(this, cloner);
}
public SimpleSymbolicExpressionGrammar()
: base("Simple Grammar", "A simple grammar containing symbols that differ only in their name.") {
}
public void AddSymbol(string symbolName, int minimumArity, int maximumArity) {
AddSymbol(symbolName, string.Empty, minimumArity, maximumArity);
}
public void AddSymbol(string symbolName, string description, int minimumArity, int maximumArity) {
var symbol = new SimpleSymbol(symbolName, description, minimumArity, maximumArity);
AddSymbol(symbol);
SetSubtreeCount(symbol, symbol.MinimumArity, symbol.MaximumArity);
foreach (var s in Symbols) {
if (s == ProgramRootSymbol) continue;
if (s.MaximumArity > 0) AddAllowedChildSymbol(s, symbol);
if (s == DefunSymbol) continue;
if (s == StartSymbol) continue;
if (symbol.MaximumArity > 0) AddAllowedChildSymbol(symbol, s);
}
}
public void AddSymbols(IEnumerable symbolNames, int minimumArity, int maximiumArity) {
foreach (var symbolName in symbolNames) AddSymbol(symbolName, minimumArity, maximiumArity);
}
public void AddTerminalSymbol(string symbolName) {
AddTerminalSymbol(symbolName, string.Empty);
}
public void AddTerminalSymbol(string symbolName, string description) {
AddSymbol(symbolName, description, 0, 0);
}
public void AddTerminalSymbols(IEnumerable symbolNames) {
foreach (var symbolName in symbolNames) AddTerminalSymbol(symbolName);
}
}
}