1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections;
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24 | using System.Collections.Generic;
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25 | using System.Linq;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Problems.DataAnalysis;
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28 | using HeuristicLab.Random;
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29 |
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30 | namespace HeuristicLab.Problems.Instances.DataAnalysis {
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31 | public class VectorDataTestOne : ArtificialRegressionDataDescriptor {
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32 |
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33 | public override string Name { get { return "Vector Data Test - I (Y = X1 * sum(V1) + X2 * avg(V2)"; } }
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34 | public override string Description { get { return ""; } }
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35 |
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36 | protected override string TargetVariable { get { return "Y"; } }
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37 | protected override string[] VariableNames { get { return new string[] { "X1", "X2", "X3", "V1", "V2", "Y" }; } }
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38 | protected override string[] AllowedInputVariables { get { return new string[] { "X1", "X2", "X3", "V1", "V2" }; } }
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39 | protected override int TrainingPartitionStart { get { return 0; } }
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40 | protected override int TrainingPartitionEnd { get { return 80; } }
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41 | protected override int TestPartitionStart { get { return 80; } }
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42 | protected override int TestPartitionEnd { get { return 100; } }
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43 |
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44 | public int Seed { get; private set; }
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45 |
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46 | public VectorDataTestOne()
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47 | : this((int)DateTime.Now.Ticks) { }
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48 | public VectorDataTestOne(int seed)
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49 | : base() {
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50 | Seed = seed;
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51 | }
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52 |
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53 |
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54 | protected override List<List<double>> GenerateValues() { return null; }
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55 | protected override List<IList> GenerateValuesExtended() {
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56 | var rand = new MersenneTwister((uint)Seed);
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57 |
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58 | double x1, x2, x3;
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59 | DoubleVector v1, v2;
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60 | double y;
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61 |
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62 | var x1Column = new List<double>(100);
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63 | var x2Column = new List<double>(100);
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64 | var x3Column = new List<double>(100);
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65 | var v1Column = new List<DoubleVector>(100);
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66 | var v2Column = new List<DoubleVector>(100);
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67 | var yColumn = new List<double>(100);
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68 |
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69 | for (int i = 0; i < 100; i++) {
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70 | x1 = GetRandomDouble(-2, 2, rand);
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71 | x2 = GetRandomDouble(2, 6, rand);
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72 | x3 = GetRandomDouble(0, 1, rand);
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73 | int length = rand.Next(3, 6);
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74 | v1 = GetRandomDoubleVector(-2, 2, length, rand);
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75 | v2 = GetRandomDoubleVector(3, 5, length, rand);
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76 | y = x1 * v1.Sum() + x2 * v2.Average();
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77 |
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78 | x1Column.Add(x1);
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79 | x2Column.Add(x2);
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80 | x3Column.Add(x3);
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81 | v1Column.Add(v1);
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82 | v2Column.Add(v2);
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83 | yColumn.Add(y);
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84 | }
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85 |
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86 | return new List<IList> { x1Column, x2Column, x3Column, v1Column, v2Column, yColumn };
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87 | }
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88 |
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89 |
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90 | private static double GetRandomDouble(double min, double max, IRandom rand) {
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91 | return (max - min) * rand.NextDouble() + min;
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92 | }
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93 | private static DoubleVector GetRandomDoubleVector(double min, double max, int length, IRandom rand) {
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94 | var values = new double[length];
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95 | for (int i = 0; i < values.Length; i++) {
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96 | values[i] = GetRandomDouble(min, max, rand);
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97 | }
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98 | return new DoubleVector(values);
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99 | }
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100 | }
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101 | }
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