#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HEAL.Attic;
namespace HeuristicLab.Encodings.LinearLinkageEncoding {
[Item("Group Crossover", "The Group Crossover is implemented as described in Korkmaz, E.E. 2010. Multi-objective Genetic Algorithms for grouping problems. Applied Intelligence 33(2), pp. 179-192.")]
[StorableType("E3B2FBDD-C923-4FE2-85C8-B2202EEF367F")]
public sealed class GroupCrossover : LinearLinkageCrossover {
[StorableConstructor]
private GroupCrossover(StorableConstructorFlag _) : base(_) { }
private GroupCrossover(GroupCrossover original, Cloner cloner) : base(original, cloner) { }
public GroupCrossover() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new GroupCrossover(this, cloner);
}
public static LinearLinkage Apply(IRandom random, LinearLinkage p1, LinearLinkage p2) {
var length = p1.Length;
var lleeP1 = p1.ToEndLinks();
var lleeP2 = p2.ToEndLinks();
var lleeChild = new int[length];
var isTransfered = new bool[length];
for (var i = p1.Length - 1; i >= 0; i--) {
lleeChild[i] = i;
// Step 1
var isEndP1 = p1[i] == i;
var isEndP2 = p2[i] == i;
if (isEndP1 & isEndP2 || (isEndP1 | isEndP2 && random.NextDouble() < 0.5)) {
isTransfered[i] = true;
continue;
}
// Step 2
var end1 = lleeP1[i];
var end2 = lleeP2[i];
if (isTransfered[end1] & isTransfered[end2]) {
var end = random.NextDouble() < 0.5 ? end1 : end2;
lleeChild[i] = end;
} else if (isTransfered[end1]) {
lleeChild[i] = end1;
} else if (isTransfered[end2]) {
lleeChild[i] = end2;
} else {
var next = random.NextDouble() < 0.5 ? p1[i] : p2[i];
var end = lleeChild[next];
lleeChild[i] = end;
}
}
return LinearLinkage.FromEndLinks(lleeChild);
}
protected override LinearLinkage Cross(IRandom random, ItemArray parents) {
if (parents.Length != 2) throw new InvalidOperationException(Name + ": Can only cross exactly two parents.");
return Apply(random, parents[0], parents[1]);
}
}
}