using System; using System.Collections.Generic; using System.Linq; using HeuristicLab.Common; using HeuristicLab.Random; namespace HeuristicLab.Problems.Instances.DataAnalysis { public class FeynmanBonus6 : FeynmanDescriptor { private readonly int testSamples; private readonly int trainingSamples; public FeynmanBonus6() : this((int) DateTime.Now.Ticks, 10000, 10000, null) { } public FeynmanBonus6(int seed) { Seed = seed; trainingSamples = 10000; testSamples = 10000; noiseRatio = null; } public FeynmanBonus6(int seed, int trainingSamples, int testSamples, double? noiseRatio) { Seed = seed; this.trainingSamples = trainingSamples; this.testSamples = testSamples; this.noiseRatio = noiseRatio; } public override string Name { get { return string.Format( "N-slit diffraction: I_0*(sin(alpha/2)*sin(n*delta/2)/(alpha/2*sin(delta/2)))**2 | {0}", noiseRatio == null ? "no noise" : string.Format(System.Globalization.CultureInfo.InvariantCulture, "noise={0:g}",noiseRatio)); } } protected override string TargetVariable { get { return noiseRatio == null ? "I" : "I_noise"; } } protected override string[] VariableNames { get { return noiseRatio == null ? new[] { "I_0", "alpha", "delta", "n", "I" } : new[] { "I_0", "alpha", "delta", "n", "I", "I_noise" }; } } protected override string[] AllowedInputVariables { get { return new[] {"I_0", "alpha", "delta", "n"}; } } public int Seed { get; private set; } protected override int TrainingPartitionStart { get { return 0; } } protected override int TrainingPartitionEnd { get { return trainingSamples; } } protected override int TestPartitionStart { get { return trainingSamples; } } protected override int TestPartitionEnd { get { return trainingSamples + testSamples; } } protected override List> GenerateValues() { var rand = new MersenneTwister((uint) Seed); var data = new List>(); var I_0 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 3).ToList(); var alpha = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 3).ToList(); var delta = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 3).ToList(); var n = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 2).ToList(); var I = new List(); data.Add(I_0); data.Add(alpha); data.Add(delta); data.Add(n); data.Add(I); for (var i = 0; i < I_0.Count; i++) { var res = I_0[i] * Math.Pow( Math.Sin(alpha[i] / 2) * Math.Sin(n[i] * delta[i] / 2) / (alpha[i] / 2 * Math.Sin(delta[i] / 2)), 2); I.Add(res); } var targetNoise = GetNoisyTarget(I, rand); if (targetNoise != null) data.Add(targetNoise); return data; } } }