using System; using System.Collections.Generic; using System.Linq; using HeuristicLab.Common; using HeuristicLab.Random; namespace HeuristicLab.Problems.Instances.DataAnalysis { public class FeynmanBonus18 : FeynmanDescriptor { private readonly int testSamples; private readonly int trainingSamples; public FeynmanBonus18() : this((int) DateTime.Now.Ticks, 10000, 10000, null) { } public FeynmanBonus18(int seed) { Seed = seed; trainingSamples = 10000; testSamples = 10000; noiseRatio = null; } public FeynmanBonus18(int seed, int trainingSamples, int testSamples, double? noiseRatio) { Seed = seed; this.trainingSamples = trainingSamples; this.testSamples = testSamples; this.noiseRatio = noiseRatio; } public override string Name { get { return string.Format("Weinberg 15.2.1: 3/(8*pi*G)*(c**2*k_f/r**2+H_G**2) | {0}", noiseRatio == null ? "no noise" : string.Format(System.Globalization.CultureInfo.InvariantCulture, "noise={0:g}",noiseRatio)); } } protected override string TargetVariable { get { return noiseRatio == null ? "rho_0" : "rho_0_noise"; } } protected override string[] VariableNames { get { return noiseRatio == null ? new[] { "G", "k_f", "r", "H_G", "c", "rho_0" } : new[] { "G", "k_f", "r", "H_G", "c", "rho_0", "rho_0_noise" }; } } protected override string[] AllowedInputVariables { get { return new[] {"G", "k_f", "r", "H_G", "c"}; } } public int Seed { get; private set; } protected override int TrainingPartitionStart { get { return 0; } } protected override int TrainingPartitionEnd { get { return trainingSamples; } } protected override int TestPartitionStart { get { return trainingSamples; } } protected override int TestPartitionEnd { get { return trainingSamples + testSamples; } } protected override List> GenerateValues() { var rand = new MersenneTwister((uint) Seed); var data = new List>(); var G = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 5).ToList(); var k_f = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 5).ToList(); var r = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 5).ToList(); var H_G = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 5).ToList(); var c = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 5).ToList(); var rho_0 = new List(); data.Add(G); data.Add(k_f); data.Add(r); data.Add(H_G); data.Add(c); data.Add(rho_0); for (var i = 0; i < G.Count; i++) { var res = 3.0 / (8 * Math.PI * G[i]) * (Math.Pow(c[i], 2) * k_f[i] / Math.Pow(r[i], 2) + Math.Pow(H_G[i], 2)); rho_0.Add(res); } var targetNoise = GetNoisyTarget(rho_0, rand); if (targetNoise != null) data.Add(targetNoise); return data; } } }