#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using HeuristicLab.Core;
using HeuristicLab.GP.Interfaces;
using System.Xml;
namespace HeuristicLab.GP {
public class GeneticProgrammingModel : ItemBase, IGeneticProgrammingModel {
private IFunctionTree functionTree;
public IFunctionTree FunctionTree {
get {
return functionTree;
}
set {
functionTree = value;
}
}
public int Size { get { return functionTree.GetSize(); } }
public int Height { get { return functionTree.GetHeight(); } }
public GeneticProgrammingModel()
: base() {
}
public GeneticProgrammingModel(IFunctionTree tree)
: base() {
FunctionTree = tree;
}
public override object Clone(IDictionary clonedObjects) {
GeneticProgrammingModel clone = (GeneticProgrammingModel)base.Clone(clonedObjects);
clone.FunctionTree = (IFunctionTree)FunctionTree.Clone();
return clone;
}
public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary persistedObjects) {
XmlNode node = base.GetXmlNode(name, document, persistedObjects);
// persist the tree in linear form
PersistTree(node, document, persistedObjects, FunctionTree);
return node;
}
private void PersistTree(XmlNode node, XmlDocument document, IDictionary persistedObjects, IFunctionTree tree) {
XmlNode fNode = PersistenceManager.Persist(tree.Function, document, persistedObjects);
// save the number of sub-trees
XmlAttribute subTreesAttr = document.CreateAttribute("Args");
subTreesAttr.Value = XmlConvert.ToString(tree.SubTrees.Count);
fNode.Attributes.Append(subTreesAttr);
// save the function symbol
node.AppendChild(fNode);
// if the tree node has local data save it into a child element called "data"
XmlNode treeNode = tree.GetXmlNode("Data", document, persistedObjects);
if (treeNode != null) fNode.AppendChild(treeNode);
// recursivly store the children into the same linear form
foreach (IFunctionTree subTree in tree.SubTrees) {
PersistTree(node, document, persistedObjects, subTree);
}
}
public override void Populate(XmlNode node, IDictionary restoredObjects) {
base.Populate(node, restoredObjects);
int nodeIndex = 0;
// restore linear form back into tree form
FunctionTree = RestoreTree(node, ref nodeIndex, restoredObjects);
}
private IFunctionTree RestoreTree(XmlNode node, ref int nodeIndex, IDictionary restoredObjects) {
XmlNode fNode = node.ChildNodes[nodeIndex];
// restore the number of child nodes
int subTrees = XmlConvert.ToInt32(fNode.Attributes["Args"].Value);
// restore the function symbol
IFunction f = (IFunction)PersistenceManager.Restore(fNode, restoredObjects);
// create a tree node from the function
IFunctionTree tree = f.GetTreeNode();
// check if there is data for the tree node that needs to be restored and restore the data if needed
var dataNode = fNode.SelectSingleNode("Data");
if (dataNode != null) tree.Populate(dataNode, restoredObjects);
nodeIndex++;
for (int i = 0; i < subTrees; i++) {
// recursively read children from linear representation
tree.AddSubTree(RestoreTree(node, ref nodeIndex, restoredObjects));
}
return tree;
}
public override IView CreateView() {
return new GeneticProgrammingModelView(this);
}
}
}