#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
namespace HeuristicLab.GP.StructureIdentification {
partial class PredictorView {
///
/// Required designer variable.
///
private System.ComponentModel.IContainer components = null;
///
/// Clean up any resources being used.
///
/// true if managed resources should be disposed; otherwise, false.
protected override void Dispose(bool disposing) {
if (disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent() {
this.lowerPredictionLimit = new System.Windows.Forms.Label();
this.lowerLimitTextbox = new System.Windows.Forms.TextBox();
this.upperLimitTextbox = new System.Windows.Forms.TextBox();
this.upperPredictionLimit = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// sizeLabel
//
this.sizeLabel.Location = new System.Drawing.Point(3, 58);
//
// sizeTextBox
//
this.sizeTextBox.Location = new System.Drawing.Point(134, 55);
//
// heightLabel
//
this.heightLabel.Location = new System.Drawing.Point(3, 84);
//
// heightTextBox
//
this.heightTextBox.Location = new System.Drawing.Point(134, 81);
//
// funTreeView
//
this.funTreeView.Location = new System.Drawing.Point(0, 107);
this.funTreeView.Size = new System.Drawing.Size(417, 304);
//
// lowerPredictionLimit
//
this.lowerPredictionLimit.AutoSize = true;
this.lowerPredictionLimit.Location = new System.Drawing.Point(3, 6);
this.lowerPredictionLimit.Name = "lowerPredictionLimit";
this.lowerPredictionLimit.Size = new System.Drawing.Size(113, 13);
this.lowerPredictionLimit.TabIndex = 13;
this.lowerPredictionLimit.Text = "Lower Prediction Limit:";
//
// lowerLimitTextbox
//
this.lowerLimitTextbox.Location = new System.Drawing.Point(134, 3);
this.lowerLimitTextbox.Name = "lowerLimitTextbox";
this.lowerLimitTextbox.ReadOnly = true;
this.lowerLimitTextbox.Size = new System.Drawing.Size(100, 20);
this.lowerLimitTextbox.TabIndex = 14;
//
// upperLimitTextbox
//
this.upperLimitTextbox.Location = new System.Drawing.Point(134, 29);
this.upperLimitTextbox.Name = "upperLimitTextbox";
this.upperLimitTextbox.ReadOnly = true;
this.upperLimitTextbox.Size = new System.Drawing.Size(100, 20);
this.upperLimitTextbox.TabIndex = 16;
//
// upperPredictionLimit
//
this.upperPredictionLimit.AutoSize = true;
this.upperPredictionLimit.Location = new System.Drawing.Point(3, 32);
this.upperPredictionLimit.Name = "upperPredictionLimit";
this.upperPredictionLimit.Size = new System.Drawing.Size(113, 13);
this.upperPredictionLimit.TabIndex = 15;
this.upperPredictionLimit.Text = "Upper Prediction Limit:";
//
// PredictorView
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.upperLimitTextbox);
this.Controls.Add(this.upperPredictionLimit);
this.Controls.Add(this.lowerLimitTextbox);
this.Controls.Add(this.lowerPredictionLimit);
this.Name = "PredictorView";
this.Size = new System.Drawing.Size(420, 414);
this.Controls.SetChildIndex(this.sizeTextBox, 0);
this.Controls.SetChildIndex(this.sizeLabel, 0);
this.Controls.SetChildIndex(this.heightTextBox, 0);
this.Controls.SetChildIndex(this.heightLabel, 0);
this.Controls.SetChildIndex(this.funTreeView, 0);
this.Controls.SetChildIndex(this.lowerPredictionLimit, 0);
this.Controls.SetChildIndex(this.lowerLimitTextbox, 0);
this.Controls.SetChildIndex(this.upperPredictionLimit, 0);
this.Controls.SetChildIndex(this.upperLimitTextbox, 0);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label lowerPredictionLimit;
private System.Windows.Forms.TextBox lowerLimitTextbox;
private System.Windows.Forms.TextBox upperLimitTextbox;
private System.Windows.Forms.Label upperPredictionLimit;
}
}