#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Collections.Generic; using HeuristicLab.Core; using HeuristicLab.GP.Interfaces; namespace HeuristicLab.GP.Operators { /// /// Implementation of a homologous one point crossover operator as described in: /// W. B. Langdon and R. Poli. Foundations of Genetic Programming. Springer-Verlag, 2002. /// public class OnePointCrossOver : SizeConstrictedGPCrossoverBase { // internal data structure to represent crossover points private class CrossoverPoint { public IFunctionTree parent0; public IFunctionTree parent1; public int childIndex; } public override string Description { get { return @"One point crossover for trees as described in W. B. Langdon and R. Poli. Foundations of Genetic Programming. Springer-Verlag, 2002."; } } internal override IFunctionTree Cross(TreeGardener gardener, IRandom random, IFunctionTree tree0, IFunctionTree tree1, int maxTreeSize, int maxTreeHeight) { List allowedCrossOverPoints = new List(); GetCrossOverPoints(gardener, tree0, tree1, maxTreeSize - tree0.GetSize(), allowedCrossOverPoints); if (allowedCrossOverPoints.Count > 0) { CrossoverPoint crossOverPoint = allowedCrossOverPoints[random.Next(allowedCrossOverPoints.Count)]; IFunctionTree parent0 = crossOverPoint.parent0; IFunctionTree branch1 = crossOverPoint.parent1.SubTrees[crossOverPoint.childIndex]; parent0.RemoveSubTree(crossOverPoint.childIndex); parent0.InsertSubTree(crossOverPoint.childIndex, branch1); } return tree0; } private void GetCrossOverPoints(TreeGardener gardener, IFunctionTree branch0, IFunctionTree branch1, int maxNewNodes, List crossoverPoints) { if (branch0.SubTrees.Count != branch1.SubTrees.Count) return; for (int i = 0; i < branch0.SubTrees.Count; i++) { // if the current branch can be attached as a sub-tree to branch0 if (gardener.GetAllowedSubFunctions(branch0.Function, i).Contains(branch1.SubTrees[i].Function) && branch1.SubTrees[i].GetSize() - branch0.SubTrees[i].GetSize() <= maxNewNodes) { CrossoverPoint p = new CrossoverPoint(); p.childIndex = i; p.parent0 = branch0; p.parent1 = branch1; crossoverPoints.Add(p); } GetCrossOverPoints(gardener, branch0.SubTrees[i], branch1.SubTrees[i], maxNewNodes, crossoverPoints); } } } }