#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using System.Text; using HeuristicLab.Core; using HeuristicLab.Operators; using HeuristicLab.Random; using HeuristicLab.Data; using HeuristicLab.Selection; using HeuristicLab.Functions; namespace HeuristicLab.StructureIdentification { public class OnePointShaker : DelegatingOperator { public override string Description { get { return "Selects a random node of all tree-nodes that have a '"+FunctionBase.MANIPULATION+"' variable defined and manipulates the selected node."; } } public OnePointShaker() : base() { AddVariableInfo(new VariableInfo("OperatorLibrary", "Operator library that defines mutation operations for operators", typeof(GPOperatorLibrary), VariableKind.In)); AddVariableInfo(new VariableInfo("Random", "A random generator (uniform)", typeof(MersenneTwister), VariableKind.In)); AddVariableInfo(new VariableInfo("ShakingFactor", "Factor that determines the force of the shaking operation", typeof(DoubleData), VariableKind.In)); AddVariableInfo(new VariableInfo("FunctionTree", "The function tree that should be mutated", typeof(IFunctionTree), VariableKind.In | VariableKind.Out)); } public override IOperation Apply(IScope scope) { GPOperatorLibrary library = GetVariableValue("OperatorLibrary", scope, true); IFunctionTree tree = GetVariableValue("FunctionTree", scope, false); MersenneTwister mt = GetVariableValue("Random", scope, true); TreeGardener gardener = new TreeGardener(mt, library); // get all nodes for which a manipulation is defined var parametricBranches = gardener.GetAllSubTrees(tree).Where(branch => branch.Function.GetVariable(FunctionBase.MANIPULATION) != null); IFunctionTree selectedBranch = parametricBranches.ElementAt(mt.Next(parametricBranches.Count())); IOperator mutation = (IOperator)selectedBranch.Function.GetVariable(FunctionBase.MANIPULATION).Value; CompositeOperation next = new CompositeOperation(); // store all local variables into a temporary scope Scope tempScope = new Scope("Temp. manipulation scope"); foreach(IVariable variable in selectedBranch.LocalVariables) { tempScope.AddVariable(variable); } // save the exising sub-scops in a backup scope Scope backupScope = new Scope("backup"); foreach (Scope subScope in scope.SubScopes) { backupScope.AddSubScope(subScope); } // add the new sub-scopes scope.AddSubScope(tempScope); scope.AddSubScope(backupScope); // the next operation should first manipulate and then restore the sub-scopes from the backup scope next.AddOperation(new AtomicOperation(mutation, tempScope)); next.AddOperation(new AtomicOperation(new RightReducer(), scope)); return next; } } }