#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Xml; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Random; namespace HeuristicLab.SimOpt { public class UniformIntInitializer : SimOptInitializationOperatorBase { public override string Description { get { return @"Assigns an IntData or ConstrainedIntData a value uniformly distributed in the interval [min;max["; } } public UniformIntInitializer() : base() { AddVariableInfo(new VariableInfo("Min", "", typeof(IntData), VariableKind.In)); AddVariableInfo(new VariableInfo("Max", "", typeof(IntData), VariableKind.In)); } protected override void Apply(IScope scope, IRandom random, IItem item) { int min = GetVariableValue("Min", scope, true).Data; int max = GetVariableValue("Max", scope, true).Data; if (item is IntData) { ((IntData)item).Data = random.Next(min, max); return; } else if (item is ConstrainedIntData) { ConstrainedIntData data = (item as ConstrainedIntData); for (int tries = 100; tries >= 0; tries--) { if (data.TrySetData(random.Next(min, max))) return; } throw new InvalidProgramException("Coudn't find a valid value in 100 tries"); } else throw new InvalidOperationException("ERROR: UniformIntManipulator does not know how to work with " + ((item != null) ? (item.GetType().ToString()) : ("null")) + " data"); } } }