#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Xml;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Random;
namespace HeuristicLab.SimOpt {
public class UniformIntInitializer : SimOptInitializationOperatorBase {
public override string Description {
get { return @"Assigns an IntData or ConstrainedIntData a value uniformly distributed in the interval [min;max["; }
}
public UniformIntInitializer()
: base() {
AddVariableInfo(new VariableInfo("Min", "", typeof(IntData), VariableKind.In));
AddVariableInfo(new VariableInfo("Max", "", typeof(IntData), VariableKind.In));
}
protected override void Apply(IScope scope, IRandom random, IItem item) {
int min = GetVariableValue("Min", scope, true).Data;
int max = GetVariableValue("Max", scope, true).Data;
if (item is IntData) {
((IntData)item).Data = random.Next(min, max);
return;
} else if (item is ConstrainedIntData) {
ConstrainedIntData data = (item as ConstrainedIntData);
for (int tries = 100; tries >= 0; tries--) {
if (data.TrySetData(random.Next(min, max))) return;
}
throw new InvalidProgramException("Coudn't find a valid value in 100 tries");
} else throw new InvalidOperationException("ERROR: UniformIntManipulator does not know how to work with " + ((item != null) ? (item.GetType().ToString()) : ("null")) + " data");
}
}
}